Some suggestions for strengthening assault troops
At present, assault troops are a popular branch of the army, and the effect of adrenaline should be strengthened.
The action time activated by adrenaline is 1 second, which means it is too late to use it when there is a grenade explosion around. The entire action time is 2 seconds, which means that you cannot shoot and pray that the enemy will not appear within 2 seconds.
Adrenaline is indeed effective in reducing explosive damage, but most require prior assessment of the possibility of explosive damage around the battlefield. The sprint effect of only 8 seconds only increases the speed by 10%, which is mediocre for larger maps, and there is an imbalance between Milak Valley and Black Oilfield (the former is a defensive paradise, the latter is an offensive paradise). The number of players for assault soldiers is even smaller
The purpose of setting different branches of the army: Each branch of the army has access to resources that other branches of the army do not have, but also requires resources from other branches of the army. The positioning of assault troops is to counter infantry, which is very bad. Because with unlimited weapons, anyone can counter infantry such as snipers and charge forward.
The ladder is a good setting to enrich the attack style, but currently no one is playing Assault Troops, so the genius setting has been hidden.
Suggestion: 1. Increase the duration of adrenaline to 12 seconds, prolong killing an enemy by 0.5 seconds, and immediately restore 15% health when used. If you are out of combat mode, speed up the recovery of health. When using adrenaline, one can shoot. 3. Install 2 smoke grenades. If it is difficult to modify the data of the assault soldier, please restore it to the state during the second test (because the current weapon strength, even if returned to the second test, the assault soldier is not considered strong)