Forum Discussion

No55547760's avatar
No55547760
New Novice
6 hours ago

Some suggestions for strengthening assault troops

At present, assault troops are a popular branch of the army, and the effect of adrenaline should be strengthened.
The action time activated by adrenaline is 1 second, which means it is too late to use it when there is a grenade explosion around. The entire action time is 2 seconds, which means that you cannot shoot and pray that the enemy will not appear within 2 seconds.
Adrenaline is indeed effective in reducing explosive damage, but most require prior assessment of the possibility of explosive damage around the battlefield. The sprint effect of only 8 seconds only increases the speed by 10%, which is mediocre for larger maps, and there is an imbalance between Milak Valley and Black Oilfield (the former is a defensive paradise, the latter is an offensive paradise). The number of players for assault soldiers is even smaller
The purpose of setting different branches of the army: Each branch of the army has access to resources that other branches of the army do not have, but also requires resources from other branches of the army. The positioning of assault troops is to counter infantry, which is very bad. Because with unlimited weapons, anyone can counter infantry such as snipers and charge forward.
The ladder is a good setting to enrich the attack style, but currently no one is playing Assault Troops, so the genius setting has been hidden.
Suggestion: 1. Increase the duration of adrenaline to 12 seconds, prolong killing an enemy by 0.5 seconds, and immediately restore 15% health when used. If you are out of combat mode, speed up the recovery of health. When using adrenaline, one can shoot. 3. Install 2 smoke grenades. If it is difficult to modify the data of the assault soldier, please restore it to the state during the second test (because the current weapon strength, even if returned to the second test, the assault soldier is not considered strong)

1 Reply

  • They need to rework most classes but here are my taughts.

    ASSAULT signature gadget will change to “deploy beacon”. Weapon debuff will delay health regen. Signature trait will remain as mission focused (faster objective progression, quicker out of combat cooldown which allows faster allies respawn). The tip of the spear, this class is our most numerous, the first to engage enemies, and take objectives faster adds to its versatility to advance but also the best at creating spawn points to allow his team traverse faster and safely

    Gadgets will change; keep weapon sling, flash breach, move Interceptor system (anti grenade and anti missile) here. Should consider adding chest plates, and bullet proof shields. launchers like (HE, incendiary, smoke) and incendiary shotgun will be removed from gadgets and added to weapons underbarrel options. Ladder will be moved to recon

    FRONTLINER will gain the ability “drill sergeant” this will boost reload speed and movement speed. Initial skill will change to extra grenades, +2 to throwables (except pouch and medic kit). Next skill will change to “agile shooter” this will reduced ADS penalty to movement speed while shooting and moving). Final skill will remain as “quick recovery” this will boost health regen rate). This path will focus on prolonged confrontation and being ready to engage with minimum down time.

    SQUAD LEADER will gain the ability “drill sergeant”. Initial skill will be “pistoleer” this will increase sidearm dmg on chest and head. Next skill will be “defense focus” (improves gadget performance and range). Final skill will be “lead by example” boost dmg and score points to squad members who are capturing objectives set by squad leader or are near him. Im still working on this path but focus on commanding and improving squad mates. Sidearm specialist

About Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.5,161 PostsLatest Activity: 21 seconds ago