Forum Discussion
They need to rework most classes but here are my taughts.
ASSAULT signature gadget will change to “deploy beacon”. Weapon debuff will delay health regen. Signature trait will remain as mission focused (faster objective progression, quicker out of combat cooldown which allows faster allies respawn). The tip of the spear, this class is our most numerous, the first to engage enemies, and take objectives faster adds to its versatility to advance but also the best at creating spawn points to allow his team traverse faster and safely
Gadgets will change; keep weapon sling, flash breach, move Interceptor system (anti grenade and anti missile) here. Should consider adding chest plates, and bullet proof shields. launchers like (HE, incendiary, smoke) and incendiary shotgun will be removed from gadgets and added to weapons underbarrel options. Ladder will be moved to recon
FRONTLINER will gain the ability “drill sergeant” this will boost reload speed and movement speed. Initial skill will change to extra grenades, +2 to throwables (except pouch and medic kit). Next skill will change to “agile shooter” this will reduced ADS penalty to movement speed while shooting and moving). Final skill will remain as “quick recovery” this will boost health regen rate). This path will focus on prolonged confrontation and being ready to engage with minimum down time.
SQUAD LEADER will gain the ability “drill sergeant”. Initial skill will be “pistoleer” this will increase sidearm dmg on chest and head. Next skill will be “defense focus” (improves gadget performance and range). Final skill will be “lead by example” boost dmg and score points to squad members who are capturing objectives set by squad leader or are near him. Im still working on this path but focus on commanding and improving squad mates. Sidearm specialist
About Battlefield 6 General Discussion
Community Highlights
Recent Discussions
- 4 minutes ago
- 5 minutes ago
- 12 minutes ago
- 14 minutes ago
- 14 minutes ago