Sound design. Enemy infantry and tanks teleporting in from the mothership?
I can hop on BF2042 for Xbox RIGHT NOW and reliably and consistently hear enemy vehicles and enemy footsteps. I assure you this was not the case when 2042 went live a couple years ago.
After not playing 2042 for over a year I hopped back into game for the Road to BF6 skins a few weeks back and I was shocked and impressed by how good the enemy footsteps and enemy vehicle sounds were. Well done DICE! Now please do the same with BF6.
On Xbox I must have 30 to 50 deaths a day as a direct result of enemy tanks magically appearing inches away, while making no sounds, right next to my infantryman in areas where seconds prior there was no enemy tank! My first hint of an enemy tank being inches away is the tank blasting me or running me over. The same goes for enemy infantry.
How can I perfectly hear enemy footsteps as they’re walking(yes WALKING) over my downed body body I can’t hear them when I am alive as the guy that killed me is sprinting up the wooden stairs inches away behind me?
Again, I can have outstanding situational awareness via reliably and consistently hearing enemy footsteps sounds and enemy vehicle sounds on the same console with the same headphones in BF2042 this very minute.
I think the problem lies with sound prioritization. I’ll hear 30 other sounds coming from 30 to 500 yards away above and below me but I won’t hear the enemy footsteps or enemy vehicle that is/are 10 yards away or closer.
Please do whatever you did with 2042 for Xbox and fix sound prioritization for enemy vehicles and enemy footsteps.