Suggestions for Improving Gyro Controls in BF6
After testing the gyro controls in BF6, I found several areas that urgently need improvement for the system to be viable in normal gameplay.
Currently, assigning gyro directly to camera movement disables the right stick, making it nearly impossible to achieve a comfortable control setup. It’s also not intuitive that players need to shake the controller in the button assignment menu to bind gyro to view movement — most users would never realize this on their own.
In addition, the lack of a “reset view” function for gyro means that whenever the controller’s orientation drifts due to recoil or movement, players must manually readjust the view, hold the “gyro off” button, and physically return the controller to neutral. This process is extremely inconvenient and prevents proper gyro-based gameplay.
To summarize, I’d like to suggest:
- Adding a clear in-game explanation for how to set up and use gyro controls.
- Allowing dual input for camera movement (gyro + right stick).
- Providing separate sensitivity settings for gyro and right stick.
At this stage, it’s practically impossible to play the game comfortably using gyro controls.
I strongly hope these issues can be addressed as soon as possible to make gyro a truly usable option for all players.
Thank you for your attention and for your ongoing efforts to improve Battlefield.