R1ckyDaMan19
5 days agoSeasoned Ace
Takedowns, how they work vs how they should.
I cant help but feel takedowns need improving, not the actual takedowns but the angles you can activate them from.
As you can see in the diagram currently the hitbox feels tiny and the result is the moment an enemy moves even slightly the takedown will fail.
At the moment it is less risky to just spray them with bullets.
high risk should have high reward, as in the diagram I feel the area around a soldier where takedowns can occur needs increasing to factor in random soldier movement and to help make the risk pay off (because why not just shoot them).
Please consider this, like I said there is 0 risk in just shooting someone who you got behind, melee provides high risk as the takedown can easily fail under current conditions.