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Laschy's avatar
Laschy
New Novice
4 days ago

The challenge nerf hit to hard

I totally understand the need to change some of the challenges, like the ones were you needed 30-40 kills on objectives, but to now make it 10? All the challenges i was working towards were all completed when logging in after the changes. This didnt make me happy, it just feels like i got handed a bunch of stuff for doing absolutly nothing. 

Its called a "challnge" for a reason - the situation of being faced with) something that needs great mental or physical effort in order to be done successfully and therefore tests a person's ability - cambridge dictionary. 

I understand that its hard to make everyone happy - but geting better and improving takes time ITS A CHALLLENGE.  

We are not geting a new BF realese next fall so whats the stress? Im also courios how you determine the level of the challenges? 

Other then a few bugs I rly enjoy the game,  so thanks for the great job and keep it up. 

12 Replies

  • disposalist's avatar
    disposalist
    Seasoned Ace
    3 days ago

    The airburst one is broken. It is only counting for one match then it starts again.

    If it was added up, you could get to 3000 eventually, but in a match the most I've managed is 300 and that's doing it all of a long game.

    If it's supposed to be "in a match" then it should be like 250.

  • disposalist's avatar
    disposalist
    Seasoned Ace
    3 days ago

    I say this as someone who is rank 140 and did near all the challenges that aren't broken (and even some that are) pre-nerf.

    Pepperidge Farms sucks and this isn't 'real life'.

    As much as snowflake kids can ruin lots of things, it's not childish to want balance, and handing powerful equipment to players simply because they play more is just stupid old-fashioned unbalanced poop.

    It wasn't good in BF4 and it isn't good now.

    It just creates a fake 'skill' (not skill, power) gap that lets experienced players noob stomp like griefing trolls.

    Unlocks should give variety and flexibility as rewards not hand out raw power to give further advantage that experienced players don't need.

    Crazy challenges for skins and other 'bragging rights' stuff? Sure. Go ahead. Crazy challenges that hands out power advantage? No. It's stupid design.

    And no, none of that compensates for basic sense and tactics. That's not what balance is about though. It's about having a level playing field for all to have a chance to enjoy the game. It's not 'participation prizes' it's basic fairness way before prizes are handed out.

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