Forum Discussion
I tried to make a BF4-style balance in BF6, just to see what was possible. Looking at information I could find, I tried to make the damage and speed and everything approximately the same. There is only so much we can do when all the adjustments we make are on a global level, not a per-weapon level. I can try to make it on average slower time to kill, and make the aiming of the shots matter more, but it is only an average of all weapons. We can adjust incoming damage and health, but can't adjust outgoing damage. We could make the damage from the outgoing weapon affect the incoming damage of the player who receives it by adjusting the player's health up and down depending on who hits them and what weapon the player was using, but there is only so much you can do so fast from our standpoint. And detecting which weapon a player was using is bugged a bit in general at the moment. Like you said, the balance of the guns themselves is in the developers hands; that's where it is best handled.
Check out "BF4 in BF6", if you are interested in my interpretation of what was different in BF4 vs BF6 within our practical limits at the moment. Do you like the feel more or less? And, if it did interest you, let me know what you think I got wrong or right. Experience code ZVEHH