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This is a very difficult balance for Dice, snipers are one-shot-kills (headshots/sweetspot) and that is fundamentally a problem, against weapons that needs 4-5 bullets to kill, It always feel bad to be on the receiving end, when getting one-shotted.
It's the same problem with shotguns, I understand the game-mechanics, but it still feels 'stupid' to be one-shotted.
I personally feel that suppression should not really affect aiming, but getting hit, should still have some penalties. Having the ability to one-shot-kill at any distance is a very strong ability, especially in BF6 where sniping has been made a lot easier than i earlier titles (at least since BF1).
I think there's certainly a discussion to be had about sniper rifle balance in this game.
The primary mistake people keep making is that they see suppression/flinching as something that's supposed to be a counter to snipers. The problem with that reasoning is that suppression/flinching not only affects snipers, but affects every type of engagement.
Not only that, but this idea to challenge a sniper at range is the same as challenging a shotgun at CQB. It's challenging somebody when they are at an advantage. It seems quite odd to me that people complain about their own mistake and then blame the game for not allowing that mistake to work in their favor.
I don't dispute that Battlefield 6 sniping is too strong, but I just think you need a solution that solves exactly the problem you seek to fix and doesn't just introduce all sorts of unintended side effects. People are laser focused on making the enemy feel some kind of aim penalty without exploring alternative solutions.
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