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Slimscribe's avatar
Slimscribe
New Traveler
3 months ago

There is no aim or suppression penalty to enemies that you're shooting

I have had this happen a lot but it's most frustratingly notable on snipers. Today I was actively shooting a sniper in the face from about 30 meters. I was on my third headshot and he kills me with a headshot from his sniper. Is there no aim penalty on the other end for shooting them in the face?

22 Replies

  • trw1987's avatar
    trw1987
    Rising Vanguard
    3 months ago
    ghostflux wrote:

    Besides, the bullet drop in this game isn't even that realistic. It's not affected by wind, temperature, humidity, momentum and the air density is a static value. Do you perhaps think we have the coriolis effect to account for?

    Now you're just being obtuse and pedantic, it's not a good look.   The reason there's no wind to account for is because that's a variable that won't transfer well to MMO firefights, distance w/ bullet drop does.   

    ghostflux wrote:

    You're making a flawed argument.

    No, no I'm not...suppression has always been a part of Battlefield, there's nothing flawed about it.   You're exhibiting classic Dunning-Kruger here, overestimating the intelligence of your argument...

    ghostflux wrote:

    It's just that it affects health regeneration instead of introducing aim penalties.

    Which in an of itself is backwards.   It definitely should  be your aim that has the penalty applied, not your health regen.   

     

  • ghostflux's avatar
    ghostflux
    Seasoned Ace
    3 months ago

    Now you're just being obtuse and pedantic, it's not a good look.   The reason there's no wind to account for is because that's a variable that won't transfer well to MMO firefights, distance w/ bullet drop does.   

    Try engaging with the argument instead of resorting to personal attacks. You tried to make argument that the game is realistic because of bullet drop. That still doesn't make much sense to me, even if I'd grant you that wind simulation doesn't transfer all that well to MMO firefights.

    No, no I'm not...suppression has always been a part of Battlefield, there's nothing flawed about it.  

    That's a lie. You copied that nonsense from r3pLaY81 and didn't bother to factcheck it. I'll challenge you to disprove me by telling me what kind of suppression mechanics Battlefield 1942, Battlefield 2, Battlefield: Bad Company 2 or Battlefield 2042 had.

    You're exhibiting classic Dunning-Kruger here, overestimating the intelligence of your argument...

    I'm perfectly fine with you telling me that I should reconsider my arguments. You can convince me to do that by presenting well written counter arguments that directly refute my arguments. Other than that, please don't bother with the personal attacks. It just derails your own credibility.

    Which in an of itself is backwards.   It definitely should  be your aim that has the penalty applied, not your health regen.   

    That's your opinion. I think it does exactly what suppression should do, which is to make it a bigger risk to move forward while you're being shot at, without the need for aim penalties.

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