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TheIrishBosnian's avatar
TheIrishBosnian
Seasoned Veteran
2 days ago

Tsuru Reef - This is Battlefield.

Conquest:

What a fantastic map. Im actually having fun and the game feels like, ya know... Battlefield.  Helicopters last longer because you actually have room to breathe between objectives, and they're so fun to use.

The spacing betwen objectives really helps with map flow and pacing allowing players to breathe and stargetise, which is very important for a Battlefield game. 

The objectives seem to be well placed and lots to maneuver, startegise, and counter. 

This map alongside Railway to Golmud is insane and feels like how the game is suppose to be. 

My god, its nice to play the game and feel like its ACTUALLY Battlefield.

The only problem I have with the game is the weapon bloom could be shortened VERY slightly, the slide speed is too fast and  should be shortened, and id remove the knife run and add BF1 style suppression effect.

Keep up the good work, and you'll see me around a lot more. Might even buy a Battlepass if the next round of maps are of this quality. 

THIS is Battlefield.

- TheIrishBosnian (Battlefield Veteran (BF4))

10 Replies

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    1 day ago

    Now that’s what we call a passionate Battlefield review! 😄 Thanks for taking the time to share such detailed feedback on Tsuru Reef. It’s great to hear that the map delivers that classic Battlefield feeling for you.

    We also appreciate your suggestions around weapon bloom, sliding, melee animations, and suppression. We’ll make sure your feedback is shared with the team.  See you on the battlefield!

  • F1sherOrigin's avatar
    F1sherOrigin
    Seasoned Veteran
    1 day ago

    Totally agree with everything OP said. The game needs more of such maps. Bigger is better!

    My only complaint (or, rather, I don't understand if it's a bug or not) is that I cannot paint the patrol boats with the scout's painting device unless I get very close to them. Something tells me that it shouldn't be like that, but maybe I'm mistaken.

  • gwoody777's avatar
    gwoody777
    Seasoned Newcomer
    1 day ago

    Not quite there yet, but this game is slowly on it's way to becoming one of the best Battlefield games yet thanks to these most recent quality of life updates. Can't wait to see this game in it's full entirety with full scale custom servers, prox chat, and even more full scale destructive maps filled with new vehicles to mess around with

  • TheIrishBosnian's avatar
    TheIrishBosnian
    Seasoned Veteran
    1 day ago

    gwoody777​ No, its not there quite yet but Im somewhat satisfied with the select maps I play on: Railway to Golmund, Iberian Offensive, Siege of Cairo, Tsuru Reef, Cairo Bazzar, Operation Firestorm, Hagental Base. Ideally bigger maps 70% of th3 time, but that's what I enjoy with what I've got.

    Yeah, the sever browsers will definitely bring the BF feeling back and prox chat will be funny af. Lol

  • Progress_Cloud's avatar
    Progress_Cloud
    Seasoned Rookie
    1 day ago

    You want to nerf sliding again in Battlefield 6? You actually sat in a meeting, looked at the soulless, clunky mess you shipped with BF1, and decided the problem was that players could move too well? Let me be brutally clear: if you even breathe on sliding or any skill-based movement mechanic with another asinine, panic-driven nerf, you’re not just out of touch — you’re actively accelerating this franchise toward its grave.

    Your war against movement is a war against depth. Sliding isn’t some cheap exploit; it’s a tool that separates the recruit from the veteran. It lets you chain momentum, break sightlines, dodge a hail of bullets, and turn a positional disadvantage into a highlight-reel flank. Every time you lobotomize movement because some camper got juked in a shipping container, you tell your most dedicated players that their hours of mastery are worthless. You sand down the skill gap until nothing is left but a sluggish, hold-angles simulator — and frankly, Call of Duty already does that better when they feel like it. Battlefield used to be the chaotic, expressive sandbox where infantry movement had weight and freedom. Battlefield 2042’s movement — crouch sprinting, fluid vaulting, rolling, yes, sliding — was the peak. It let you dance through the carnage. And now rumors swirl that BF6 will take a hacksaw to what little remains. Are you trying to turn every gunfight into two paraplegics strafing in mud? Stop. Listen. If someone out-moved you, they didn’t abuse a glitch — they played better. React accordingly. Respect the ceiling. Stop collapsing it to appease the lowest common denominator. If you lack the spine to defend skill-based movement, you lack the spine to make a worthy Battlefield.

    And while I have your attention, let’s talk about the other catastrophic failure you seem determined to repeat: your map design and player counts. You’re so scared of your own chaos that you’ve forgotten the very soul of Battlefield — all-out war with enough players to make the scale feel real. We don’t need another parade of barren, copy-pasted wastelands where 64 players are scattered like lost tourists. If you’re committing to 64 players, then design maps that actually breathe with 64 players in them. That means flow, cover, destruction, dense urban sectors bleeding into open vehicle lanes — not “128-player Arica Harbor” brutally scaled up into a running simulator without a single piece of rubble to hide behind. 2042’s maps were so catastrophically empty that firefights felt like coincidences. Hourglass. Kaleidoscope. Breakaway. Those aren’t maps — they’re tech demos for a wind physics engine, and they play like a funeral. If you refuse to craft tightly tuned 64-player experiences, then here’s the alternative: stop cutting the player count, and fill your oversized maps with actual people and vehicles until they scream. Give us 128 players properly integrated — dense fronts, persistent armor columns, transport helicopters that matter. Or hold steady at 64 and build the next Seine Crossing, the next Strike at Karkand, the next Grand Bazaar — maps where every alleyway matters and every meter of ground is contested. What we won’t accept is a half-measure wasteland where you’ve neutered movement and then asked us to jog across a desert for three minutes just to get sniped by a camper sitting on a roof.

    This is the reckoning, DICE. You’ve burned every ounce of goodwill. The player base isn’t confused — it’s furious, and it’s watching. If Battlefield 6 neuters sliding and footsies to appease the shrieking minority who think dying to a better player is a bug, while simultaneously shipping another set of oversized, soulless sandboxes designed by an algorithm, then you’re not making a Battlefield game. You’re making an obituary. Be the studio that gave us the legendary chaos, or step aside. The maps must be worthy of 64 soldiers, packed with war and purpose, and the movement must let us fight — not just trudge. We will not swallow another anesthetic shooter disguised as evolution.

    Do better. Or don’t bother updating at all.

  • Great Review - Agree 100%

    If i just can ad one thing: We need either one jet-ski or one bike or one rib-boat to spawn on points when taken that aint have any "small" viehecle spawn right now. So ppl can move around faster instead of running: They are destroyed / immobilezed with one rpg either way so  and worked well in BF4. 

    But this map is peak Battlefield and i cant wait for Wake Island !! 

     

  • TheIrishBosnian's avatar
    TheIrishBosnian
    Seasoned Veteran
    1 day ago

    Progress_Cloud​ Looks like you're very passionate about BF, which I appreciate and respect. I can tell what the game means to you, and the effort you took to come here and to write all of what you said. It all comes mostly from passion... But I disagree with a lot of your points becasue theyre not Battlefield ones; they lean to the COD side.

    On the flip side, you seem a little too passionate too a certain point. But I get it, life's stressful and we can't control some things in life,  so we project it out onto the world; we all do it. 

    I genuinely wish you all the best, man. Life's hard for all. Take care of yourself. 💚🤍🧡

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