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TheFaceoffHDD's avatar
TheFaceoffHDD
Seasoned Newcomer
10 hours ago

Unbalanced Liberation Peak Rush

There are some Rush maps that are so unbalanced it's embarrassing... 

Liberation Peak is one of them. 

The attackers get 2 or even 3 tanks apparently, while the defenders get absolutely nothing. The tanks can sit in spawn and spam the objective when it's been planted, making it impossible for defenders to defuse...

PLEASE FIX THIS (Maybe one tank for both teams and that's it!) 

 

1 Reply

  • TheFaceoffHDD​  I completely agree with you.

    Liberation Peak is a good example, but honestly, several Rush maps currently suffer from vehicle imbalance. When attackers have multiple tanks and defenders have none, it heavily skews the gameplay and removes the tactical depth that Rush is supposed to offer.

    In my opinion, Rush should be more infantry-focused overall. Heavy armor like multiple main battle tanks tends to dominate objectives too easily, especially when they can sit at range and deny defuse attempts.

    If vehicles are present, they should lean more toward lighter options:

    Infantry Fighting Vehicles (IFVs)

    Light armored transports

    ATVs and light mobility vehicles

    These types of vehicles support movement and tactical pushes without overwhelming defenders or turning objectives into artillery zones.

    Rush has always been at its best when it emphasizes coordinated infantry pushes with limited but meaningful vehicle support — not vehicle dominance.

    Hopefully the dev team reviews vehicle balance across several Rush maps.

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