Uneven ttd experience from match to match
Playing with a lag of 60ms, I have noticed this pattern than once in a while, perhaps one out 4-5 matches, I get into a game where I get instantly deleted by everybody.
I’m not a good player so I have a good tolerance for dying. And I die enough to feel the difference. In those specific games, I get a lot of the “felt like one shot but damage shows me 4-5 hits” type of deal. I would slightly lean out and get instantly deleted by someone 30m away. Every engagement is a nightmare.
At first I was wondering if it was a skill issue, like ending in a lobby where the opposition happens to be very strong. But that’s definitely not it: everything feels wrong, the speed of death, the compressed sound of 3 bullets into one, every gun feeling like you’re facing a TR7 at close range.
I've taken the habit of quitting those games, they are frankly unplayable. Next game things are usually fine. I still die a lot, but the whole rhythm is back to normal. Then 4-5 games later, I’ll see the issue again.
I know DICE has been working on the netcode, but a lot more is needed. The unevenness of the experience is currently very annoying. And since so many servers have closed down since release, more has to be done to test various lags matching against each other, not just the ideal US/EU experience.