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DreamsLUL's avatar
DreamsLUL
Rising Novice
1 day ago

Well you broke breakthrough!

Zone shifting messed the balance so much. Now OBJs are walk overs because you physically cannot make it back to zone before a full cap happens (empire state is horrific for this, try spawn start A flag and you can spawn on A second flag lol.) 

Extra vehicles? Give them jeeps or quads, no more **bleep** armour please for the love of god. I dont care how easy it is to deal with, its **bleep** when theres 2 tanks mopping your entire team sitting just far enough away in spawn. 

Please do not ruin cairo, it stands the best balanced map youve released even with roof boingers.

Oh and why is every **bleep** game i join defense? A man gets **bleep** tired of losing every **bleep** game because there is no hope. Let me queue for attack and let me wait longer. I do not care. Might've played 100 games since the update and i can count the number of attack games on one hand.

2 Replies

  • i have learned that most players jump in an IFV and rush into the cap point only to be destroyed by players like me waiting to hit them with every gadget i have in my arsenal as a NGR. they key is to let INF clear your path and engage the cap zone while you support with the IFV from small distance from the flag as not to get hit by all of the NGRs trying to prevent a zone flip. but I agree, two tanks right out of the gate seems unbalanced. if there are only 3 zones to capture before the EOR the first is undoubtable going to the attackers quickly

  • Prior to the zone shift, games were clear and obvious stomps.  Now, after that they are still clear and obvious stomps.

    Empire state stands as a bright and glaring example of a TERRIBLY designed map.  That place on Breakthrough is just a attackers wet dream.  

    Cairo is good, I agree.  It's the only map in the game that separates infantry and vehicle combat in a great way.  My only complaint is that in the second stage, attackers seem to have the advantage.  After that though, defenders have a pretty good advantage next stage so ah.

    I do agree that the defender spawn is too far away, even when spawning on the point.  I will bring up another terrible thing, MORTARS.  Too many maps allow mortars to sit WELL behind the lines.  They need some work honestly.

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