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dshones030's avatar
dshones030
Seasoned Newcomer
11 hours ago

Why Is That Even In The Game?

Not being able to put down a mine you literally hold in your hand feels sooooooo WEIRD

I can't think of any BF player that would want this type of restriction mechanic in the game. AND YET it's there, the DEVs don't need to reinvent the wheel even if they feel like it. DOESNT FEEL GOOD OR WORKS.

Also this dying to the zone in breakthrough after losing the cap... WHO'S IDEA was that? You go 14-0 blowing up tanks left and right, defending the zone and then when it's overrun you get an annoying COUNTDOWN in the MIDDLE of your SCREEN and you automatically DIE by some programmed in DEATH COUNT? what kind of adult would want something like this in the game?

IT KILLS THE FUN and the immersion, nobody can kill you BUT the game magically will? THAT'S A MAJOR FLAW

Also that M16 burst kills too fast it's like a one hit shotgun at medium range

And RPGs feel weak as F.R.I.E.N.D.S just laughable damage model after tank buff.

[Edit: All caps removed from title - ElliotLH]

5 Replies

  • CPU_UK's avatar
    CPU_UK
    Seasoned Ace
    10 hours ago

    I have no idea why breakthrough restricts this during sector changes, especially as the enemy can see you.

  • Ruxem's avatar
    Ruxem
    Seasoned Traveler
    9 hours ago

    The mine changes have all been made to benefit players who do not pay attention. Tragic.

  • They don't want you stacking them because if you stack them you can one shot a tank....the same tank that can easily spot them and disable them, but God forbid you punish a bad tank driver.

  • The mine changes make sense.  It's just not fun as a tank to run over a mine and it's just death in one shot.  Normally running into a mine will get you killed anyways even though it doesn't one shot.  It's a balance decision, and it's fine.  Mines work better to funnel tanks into kill zones more than anything anyways, since there are so many easy options to deal with mines in BF6.

    Timer is because the game has to go one.  You're just one guy, the entire lobby doesn't need to get held up because you think you're John Battlefield.  Or even worse, someone glitches under the map and the game just dies and all the players have to leave.  If anything, this timer needs to be shortened because enemies can remain in spawn areas and steal vehicles they shouldn't have access to.

    M16 is fine, TTK isn't really that impressive out of all the guns.  If anything the 74 is what's broken because that thing is a complete laser 200m out.

    RPG nerf... Yea man, yea.  I mean, I get it, they were OP, but honestly the problem was more in giving Engi 5 rockets to spam at everything, and how armor damage worked.  Now, well, ALL of the launchers just kind of suck and armor is stronger than ever.  This kind of shotgun balancing is bad for the game.

  • Raansu86's avatar
    Raansu86
    New Vanguard
    5 hours ago
    Painknight wrote:

    The mine changes make sense. It's just not fun as a tank to run over a mine and it's just death in one shot.

    Here's a thought....pay attention to the ground and don't run over them? They stick out like a sore thumb lol.

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