Forum Discussion
I published 3 "dusk" maps. They can be joined by visiting/hosting experience code: ZMBXX
Or you can search for "Night Conquest" ...
It's Operation Firestorm, Mirak Valley, and Eastwood modified to look late afternoon or evening. It's conquest which you can solo start. It's my best effort with the limited tools available. No night vision. No modifications that aren't available. I tried placing a box around the maps to make them darker, but the lighting system doesn't work that way.
Enjoy!
- JennyB_0104 days agoRising Ace
Ty_Ger07 Thanks very much for making these for people to enjoy.
- Ty_Ger074 days agoNew Ace
You are very welcome!
No one was playing it, so I made some changes to improve it, and the night mode mod should be back up to play in about an hour. It is now a bit darker, the blue highlights aren't quite as bright, the overall blue tint is a little toned down, and it is visually less blury. I also fixed an issue with bot objective behaviour and related narrator spam.
Since the bots can still "see" just fine, I reduced their health buff a bit to compensate.
Let me know what you think and whether you would prefer more of the blue reflections.
- Ty_Ger073 days agoNew Ace
Because of the inability to control the global lighting, shadows, and the bright thing in the sky, I decided to embrace the green tint in order to make it more plausibly a full moon night with NVG. The effect is more subtle than desired, but there are limits to what is possible and enjoyable within those limits. I also disabled third-person view in order to not break the impression of viewing the level through goggles.
I hope it will be recieved well. I have a record of the values I have used, but since no one is playing the server or commenting, I am shooting in the dark (ha ha!). Let me know which version of images you prefer, and play it to let me know what you think. I'll be honest, I think each version is a little shocking for the first 30 seconds until you play a bit, your eyes adjust, and you accept what you are seeing.
If I determine that it is possible/appropriate, I will pursue blacking-out (dark blue) moments to further create the impression that goggles are being worn. For example, dark blue on death, and switch on green shortly after each spawn.
And, if curious, this is what a thermal scope looks like.