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CHIEF_HOTSTICK's avatar
CHIEF_HOTSTICK
Rising Scout
8 hours ago

You increased ADS bullet bloom... for why?

Watching every tracer after 4 shots fly into the sky or hit the dirt when my gun/sight was never even pointed that way is some dumb design. 

The ADS bloom glazers say its suppose to deter people from spraying... yet if you dont spray and instead burst to reset, you'll still lose gun fights to dudes just holding the trigger.

Make it make sense EA.

Why cant you just increase sight wobble if you want players to not spray? That would be a good visual cue for players to know their recoil is getting too uncontrollable. Not making me take my eyes off when i see my tracers going whack

The beta felt so much better. This crap just sucks. 

2 Replies

  • Yea it's complete dog**bleep**. I can barely get kills. It's like I'm fighting the game and other players. It feels like it rewards people with terrible aim.

  • ghostflux's avatar
    ghostflux
    Rising Veteran
    7 hours ago

    yet if you dont spray and instead burst to reset, you'll still lose gun fights to dudes just holding the trigger.

    That only means that they are doing something else that wins them the firefight. If all else is equal and you have better spread control, you'd win the fight. 

    Make it make sense EA.

    I'm not EA but I can understand why they did it. They want a bigger emphasis on using weapons at the correct engagement distance. In addition to that, they want to put a bigger emphasis on bursting and tap firing. 

    Why cant you just increase sight wobble if you want players to not spray? 

    Because this is even more unintuitive and feels terrible in its own way. It's kind of what Battlefield 4 did with its sway. I didn't particularly like that part of the game though. If you'd render a dot at the point of aim, you could just cheat the perceived sway. 

    Don't get me wrong though. I'm not quite sure whether I like the new weapon behavior. I thought the way it worked in the beta was mostly fine. 

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