Desync: Dying behind cover while moving
Just wanted to post something about this and get the communities input as well:
It would appear there is some issue with the netcode/desync between the client and the server, or possibly the algorithm used to detect shots needs some work. Many of us have noticed that, while moving and either diving behind cover or sliding, you start taking rounds. You make it behind cover, only to die to the individual shooting at you. Or vice versa.
I do understand that this is a new release. But 8 of us, over the past 20-30hrs of game play, have kept an eye on it. There is no high ping issues, no one is using subpar internet, and when a teammate dies you can see they died behind the cover.
I just wanted to see if anyone else has noticed the same and, if so, bump this up so they can fix it.