RX 9070 XT - DXGI_ERROR_DEVICE_HUNG / DEVICE_REMOVED - Unplayable
Platform: PC - Steam
When did this start: Significantly worse after Season 3 / Update 1.3.1.0 (May 12, 2026)
System Specs:
- CPU: AMD Ryzen 9 5950X
- GPU: AMD Radeon RX 9070 XT (Driver 26.5.2 - latest available)
- RAM: 32GB DDR4-3400
- Motherboard: Gigabyte B550 AORUS PRO
- OS: Windows 11 Pro (latest updates)
- PSU: Corsair CX750 with two separate PCIe cables (not daisy chained)
Errors Received:
1. DirectX function "GetDeviceRemovedReason" failed with DXGI_ERROR_DEVICE_HUNG ("The GPU will not respond to more commands"). Driver: 26.5.2
2. DirectX function "m_submitFencePlat->GetCompletedValue()" failed with DXGI_ERROR_DEVICE_REMOVED
3. "Hang Detected in waitForFrameFences. Timed out after 8000ms. Waiting for SignalId: 2328. Last Signaled Fence Value: 2329. Unsignaled Fences: (Graphics stopped at 2327)"
All crashes originate from: D:\dev\TnT\Code\Packages\RenderCore2\RenderCore2\dev\source\platform\Dx12\SubmissionManagerDx12.cpp
Fixes Attempted (none worked):
- Latest AMD drivers 26.5.2
- Forcing DX11 via -dx11 Steam launch flag (game ignores this flag entirely and runs DX12 regardless)
- Windows TDR registry values (TdrLevel=3, TdrDelay=60 - already set by default)
- Replaced daisy-chained PCIe power cable with two completely separate cables
- Disabled Steam overlay
- Disabled Auto HDR and windowed game optimizations in Windows Graphics settings
- Disabled FSR, Anti-Lag, and all Advanced graphics settings in-game
- Verified game file integrity via Steam
- Tested multiple graphics quality presets
- Tested both DX12 and DX11 (game forces DX12 regardless of launch flag)
- Disabled Hardware Accelerated GPU Scheduling
Additional Notes:
- This issue is widely reported by RX 9070 XT owners across Steam Discussions and these forums
- The game was playable before the Season 3 patch - multiple community members confirm it worked the day before May 12, 2026
- Other games (Arc Raiders, Apex Legends) run perfectly stable on the same hardware with zero crashes
- The crash is reproducible within minutes of loading any multiplayer match
- The -dx11 launch flag being ignored is a significant issue - users experiencing DX12 instability have no fallback option
At this point I have spent hours troubleshooting what should be a working $70 AAA game on modern high-end hardware. The RX 9070 XT is one of the most popular current-generation GPUs on the market. The fact that it remains unplayable in BF6 after multiple patches is unacceptable.
I would strongly request either:
1. An urgent hotfix specifically addressing the Frostbite DX12 SubmissionManager compatibility issue with RDNA 4 architecture
2. A working DX11 fallback option for affected users
3. A refund option for users whose hardware is rendered incompatible by post-launch patches
This is not a hardware issue - it is a Frostbite/RDNA 4 compatibility bug introduced or worsened by the Season 3 patch. Please prioritize a fix.