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Hi all,
I have been experiencing this issue since BF 2042, I had it in the Beta and in the full game. I have basically read almost every single post\thread out there and nothing has worked for me other than simply playing on community servers, rather than the public ones.
For reference I have over the recommend specs:
RYZEN 9 3900X
Asus 7800 XT 16GB OC Edition
SSD HDs
32 GB Corsair 2400Mhz speed RAM
The issue has been well explained by many, but the experience feels like you're running in cement, or underwater, there's an intense rubber banding effect and it becomes impossible to play, as enemies just pop on screen out of no where and before you can react you're dead. Otherwise, the game doesn't feel slow, it appears as if the framerate is fine. In BF6 the campaign and community server games are smooth, menu, shader loading, etc. all feels snappy.
When I experienced these issues in BF2042 and the Beta this user.cfg fix resolved the issue for me:
https://www.reddit.com/r/Battlefield/comments/1mlxvd1/battlefield_6_open_beta_100_cpu_usage_fix/
This however, did not fix the problem in the full release of BF6, much to my dismay.
When switching on the FPS metrics in the game, I did notice that my CPU fps was very low, going into the red when playing on public servers, I tried a lot of different things at this point, basically updated everything I could think of, drivers, BIOS, you name it. Played around with different types of game settings, capping FPS, v-sync, toggling frame generation, lowering CPU heavy settings, etc, etc, etc. Couldn't get that number to budge much..
I also found lots of post about memory settings that had resolved it for some users, but when adjusting some of those myself it didn't help at all. (Except I missed something, more on that later)
Then I stumbled upon the posts about how the community servers were smoothy and how lots of people were actually experiencing packet loss, indicated by yellow or red icons in the top left of the screen when playing on public servers. I thought, ah, this must be an EA server issue! Clearly, since community servers are fine public ones are not.
For a few days I just played on those servers and kept checking to see if there was any official acknowledgement of this being a bug or issue, I had seen a few other posts about players noticing they were getting routed to different regions other than where they lived, I thought it might a routing bug.
After still seeing nothing I started to take another crack at it, and I finally found this post...after reading this, everything clicked:
https://forums.ea.com/discussions/battlefield-6-technical-issues-en/high-tnslowmoskating-inconsistency-issue-on-official-servers/12740587/replies/12763320
This is in fact not a direct EA server issue, it is only in the sense that the servers are 60Hz, and something on your machine is giving you very low FPS, that article explains why it manifests as a network\server issue.
THEREFORE,
It is very likely your issue is one of the 3 following things or a combination:
- The user.cfg fix posted above, you may have to play with the core and thread values. Typically this is your issue if you notice your CPU usage is extremely high, basically pegged at 100%. This could make it instantly better, I believe this one is probably an unacknowledged Battlefield engine issue (since 2042), not sure why some peoples CPUs seem so poorly optimized on this game alone. Or it is related to a memory config causing this issue as it is a CPU heavy game.
- It is the memory fixes posted in numerous places, there are 2 things to check, that your RAM is running and it's advertised speed, eg 3200Mhz, enabling XMP can fix this, it can also be referred to as "EXPO" or "DOCP" depending on MB, chipset, etc. Check your model and see what speed you have in your BIOS. Secondly, very important, ensure your RAM is running in dual channel mode, DO NOT OVERLOOK this, it will make a massive difference from single channel. There are a few ways to check, but one is to download CPU-Z application, (it's free) and check the memory tab, it will say if your mode is single or dual (For CPU-Z, open the utility, go to the "Memory" tab, and find the "Channel #" )
- Your issue could be a combination of both 1 and 2, this is what MY issue was, my RAM was only single channel, making it dual channel with the CPU fix made all issues go away, it's super smooth now even on public servers. And I haven't test this yet, but I may not need the cpu.cfg now that I found the dual channel issue, can't confirm this yet though
I hope this helps! (And if you have very old hardware or very low specs it couldn't simply be that :) )
222TE-SAF it makes me happy my explanation of what time nudge (TN) is helped you out.
High TN/slowmo/skating inconsistency issue on official servers | EA Forums - 12740587