Battlefield 6 Class concept
Hi! I want to share skeleton concept of what I would like to see as soldier class system in Battlefield 6. This is based on assuming that next game takes place in modern times.
Assault: Assault rifles/Battle rifles
•Utility gadget slot 1: Ammo supplies
•Utility gadget slot 2: Ropes and ziplines
•Lethal gadget slot: Under-barreled grenade launchers
Medic: Light machine guns/Squad automatic weapons
•Utility gadget slot 1: Health supplies
•Utility gadget slot 2: Revive tools
•Lethal gadget slot: Anti-vehicle traps
Engineer: Personal defense weapons/Shotguns
•Utility gadget slot 1: Repair & Fortifications tools
•Utility gadget slot 2: Respawn beacon
•Lethal gadget slot: Anti-material launchers
Special Forces: Carbines
•Utilility gadget slot 1: Bodyarmor supplies
•Utility gadget slot 2: Target guidance tracking tools
•Lethal gadget slot: Saboteur charges
Recon: Designated marksman rifles/Sniper rifles
•Utility gadget slot 1: Spotting tools
•Utility gadget slot 2: Disinformation and counter-intelligence devices
•Lethal gadget slot: Mortar strikes