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Watts-EA's avatar
Watts-EA
Seasoned Novice
6 days ago

EA - Can you break the game more?

Do you need people to test the game for FREE and enter bugs for you?

The latest patch... I know you changed how player get sucked into tackle animations and collision logic. For blocking, can you please provide a setting for offline PvE players to not get run through on 60% of pass protections?

Here I'll give you a software design tip:

  • At the snap, blocker calculates who to block (the current method may be ok, but please follow the vectors shown in the pre-snap art EVERY TIME)
  • Spawn a thread the fires every 100msec let's say for each blocker
  • RECALCULATE who to block and adjust on the fly every time the thread is run
  • REMOVE all decisions to block defensive players further away from the ball than currently unblocked targets (this is vector math problem, please look it up online)
  • REMOVE RB moving up in the pocket and being completely out of position to help block (instead keep them consistently on the side of the protection they are set when the ball is snapped YOU KNOW LIKE REAL FOOTBALL!)
  • Give the players a slider to impact when a block engages (even if completely lost) that it actually slows the defensive player in any way.

Do you test this stuff at all? I just can't believe no one in your test group has bugged this as a major issue. Maybe you want it this way for online play as a way to stack the dice against a player here and there. I don't want this in my game EVER, let me turn it OFF.

 

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