bamanick7
3 days agoRising Novice
Dynasty Changes needed (Very Long)
First I want to say the only mode I play is offline dynasty, it's addicting. CFB 25 I think was a basic game, but still finally a college football game! It was very basic from the gameplay to RTG and dynasty. CFB 26 is better even though it very buggy(which will hopefully be fixed in patches), but the changes in Dynasty are small. Most are things that should have been a patch last year. Just simple fixes is all we got. Dynasty really needs a complete overhaul to fit the modern CFB landscape. So I have gathered a rather long list of ideas that I would like to see. Even though I am not sure if EA even checks these forums.
- New Recruiting Calendar
Players leaving and Transfer portal
- The players leaving tab opens as soon as regular season is over for teams not in playoffs or Conf. Championship game.
- Starting in Bowl weeks is when the recruiting window will open for transfers.
- Playoff and Conf championship teams’ players leaving window will pop up after elimination.
- Every week you will have new players wanting to leave, not just one screen of all the players, but spread out over weeks. You will need to convince them to stay or they will leave.
- Every week new players will be in the portal available to recruit.
- Also the encourage to transfer or encourage to enter draft screen will pop up after playoff elimination or regular season.
- This also affects your team for bowl games, players in portal will not be playing.
- The National championship teams will have the screen pop up during a Season finale week, recapping the season. Showing Heisman winner, National Champs, a way too early Top 25 for next year and NFL mock draft.
- The teams that played in NC game will have transfers go into offseason recruiting.
- Players leaving screen will also have the draft prospects you need to convince.
- You will also have some top transfers have the NFL as an option to recruit against.
- You will also have portal flips, and a transfer commit decide to go to NFL.
Offseason recruiting
- You will still have a pool of transfers but not as many as when portal first opens during bowl weeks.
- You will have 3 weeks to recruit remaining transfers and Freshman, but also in those weeks you will have the pool for next years freshman you can begin scouting. Balancing this year and next year’s class with your hours.
- After those 3 weeks of remaining transfers, freshman, and scouting next year’s class. You will have second NSD for final rankings.
- The recruiting window will then open for the next years class after NSD and you will have weeks to start recruiting and doing more scouting for next years class as offseason progresses. As well as visits for these recruit.
- While also setting team identity training for spring, positing changes, training results, and encouraging to Transfer.
- After the (post spring training) encouraging to transfer window is over the recruiting screen will then have another influx of Transfers in the portal.
- Though you can only sign for the roster spots open. But if you are a power 4 school you have 5-10 spots for preferred walk-ons which sometimes can surprise and jump in OVR after training and seasons. Then later you can offer scholarships, but if they are good and you don’t give them a scholarship they will transfer.
- Starting into the season you will have already have commits that you will need to continue to attempt to keep, continue recruiting uncommitted prospects and maybe even working to flip a commit from an opposing team.
Odds and ends
- Transfers that transfer because a coach leaves whether it be OC, DC, or HC, will most of the time have the school that coach goes to as a preliminary interest.
- Risers and fallers in recruiting rankings. A 3* you start recruiting in offseason ends up a 5* by signing day. A #1 overall players ends up out of the Top 100 players.
- Option of hosting summer camps to get recruits on campus, which will require a lot of hours, but will get a bunch of scouting done in one swoop and more interest in your school while also getting some of their interest revealed. You can only invite so many, but not all of the ones invited will come. Maybe has to be unlocked under the recruiting Archetype.
- Recruits committing via social media posts, or cut screen to a player you are in on announcing.
- Watching a recruits signing day ceremony. You don’t where he is going to go until he chooses.
- Recruit has behavior issues. Sometimes you can fix, sometimes you have to kick him off team or suspend him. But this is sometimes known when recruiting the player. Do you have the right culture to keep him in line? Can be unlocked under a certain coach archetype, possibly Motivator.
- Quick scout button. Instead of the constant hitting the scout button until the player reached 100% scouted. 1 button for a certain amount of points, but if you only have a few remaining hours you then go into the scouting screen and do only the amount you can afford.
- Scouting isn’t always 100% accurate. So having some recruits that say Gem but actually aren’t and some that say busts but actually aren’t. The accuracy depends on your coaches abilities to scout or a scouting staff.
- Scouting staff for recruits and transfers, a good scout makes a difference letting you know there is 3* transfer or recruit that he believe is a gem. A 5* that is a head case and will not fit our culture.
2. Other Dynasty Changes
- Draft results will not happen until after NSD. It also lists if one of your guys was #1 overall, top 5/10pick, mid 1st rd, or late 1st rd. You also get a boost if you have guy go #1 overall or the more top 5/10 picks you have. Also could generate recruting momentum.
- Spring or offseason training identity- being able set positions of focus and players of focus. This is where you start forming an identity for your team. Run heavy, pass heavy, or balanced offense type of training. Aggressive defense that creates turnovers, a fundamentally sound defense, or a balance. Your schemes play a role in training also. Which players need to focus on putting on or losing weight.
- Strength coach that has impact on weight loss or gain, speed, and strength.
- Loyalty ratings for coaches and players.
- A players loyalty rating can sometimes be unlocked in scouting or you find out when he gets on campus. It judges how likely he is to transfer if his dealbreaker is not met. Some kids are more loyal and will not transfer and will sit and learn even after losing a position battle. They won’t transfer until their JR or SR seasons, and that’s only if they are not playing.
- This also affects recruiting if they are more likely to stay committed or decommit. Even if they rise in rankings.
- Coaching loyalty/character rating. A grade that affects recruiting, which is kind of baked into coach stability, but I believe coach stability should be if you are on the hot seat and staff turnover. I think this should be a different grade that is just dependent on the coach. It’s affected how long you stay at a school, recruits that you force to decommit, transfers you encourage( true Freshman in particular), and how you handle player situations (IE discipline, injuries….)
- Forcing decommits- let’s say you landed a transfer and you have a recruit that hasn’t signed you no longer want or need. You can force a decommit, but sometimes can have a negative impact for a pipeline and coach loyalty rating.
- True Freshman can enter the post spring portal after just signing. You can also encourage to transfer but comes with negative impact on coach loyalty.
- Being able to upgrade stadiums, add alt uniforms, and subtle changes in background scenery. Even CPU teams having these changes if they have successful seasons.
- Cut-ins during gameplay showing highlights or scores of meaningful games around country.
- Different score bug In games, depends on which crew you get calling the game. Make a nicer score bug feel different for the bigger games. But you have the score bug change over time in dynasty.
- Export to Madden. I know because of NIL that cannot be, but after all of the players that are on NiL agreement are gone being able to then export the generated players to Madden.
- Hype
- one of the older sports games would have a talk radio show as background, recreate using AI.
- Players and sometimes coaches taking shots on social media.
- Draft buzz for prospects- During the season and offseason using social media tab and radio talk show in back ground.
- Mock drafts during season showing what players of yours might go in RD1 and which ones or on the cusp. Which will be showcased during in-game presentation.
- Screen showing which players are thinking of leaving early and draft grades.
- Schedule will be set ahead to allow hype in offseason. So at beginning of 2025 season you will set schedule for 2027.
- Offseason hype for big games. For instance you will see social media posts, magazines covers, and radio talk about the games, hyping up a season opener game for a top 5 matchup of let’s say Georgia and Clemson.
- Also this goes along with Heisman hype and hype around dominant players, big incoming transfers or Freshman.
- Stories about coaches or players against former teams.
- Recruiting flip story lines during game presentation and on social media.
- Weekly or season long strategies- especially if you have injuries or season long injuries.
- Notification and it’s on main menu screen in dynasty that you have a player injured (like Madden)
- Wear and tear is big so if you have an injury your strategy changes.
- Season long injury will take you to season long settings to change your team identity. If you lose that star running back for the season you might switch to a fresh legs approach or maybe pass more.
- Maybe it’s a lesser opponent this week and you want to get your young QB more reps and keep your RB fresh to prevent injuries and wear and tear.
- Maybe the QB is hurt for the week. So this week, not changing the season long identity, you run the ball more or have shorter easier passes for a young QB.
- WR - being able to say I’m going to feed my WR1 or spread the ball around. This even goes for Tight Ends if you have Brock Bowers type. Not sub, but manufactured touches. Along with moving the that WR1 to the X,Y,Z positions to get better touches. Moving the TE around for a better matchup on occasion.
3. Starting Point
- Start in offseason. Starting after second NSD. You begin with a lot of hours so you are not behind other teams in scouting. When you are new coach you don’t start in the fall but start in winter in previous year and this is the cleanest option. For the first season you can toggle on or off the second transfer portal window.