Please add an option to unlock coach archetypes for Offline Dynasty players
Coach mode progression is broken for single player dynasty. In multi-player dynasty your "win" the game by beating your friends and bragging about it. That never gets old and you can stick around for decades doing it. Coach progression is perfectly tuned for that.
But... when you're playing single player dynasty, you win the the game by getting a Natty (notably not a dozen nattys, that's lethally boring). So most of the interesting coach archetypes items are locked away behind coach progression goals most single player dynasty players aren't going to stick around long enough to unlock (the most obvious one is winning two nattys to unlock CEO). Other examples are "Win 5 Playoff Games", "2 Top 5 Recruiting Classes". Basically for us Offline Dynasty players we've already "won" the game, or are about too, and our Dynasties are about to be retired before these ever unlock.
What's the harm in giving single player dynasty payers the ability to turn off the achievement requirements (not the point spend requirements) for the coach archetypes?
Super low cost change, no extensive "QA for balance" needed here. For offline players it's already broken, you're not going to break it more. No harm in flipping the switch to let Offline Dynasty players decide if they want o sample some of these cool coaching archetype skills before we hang up our dynasty after completing our rebuild without forcing us to keep our Offline Dynasty going for decades.
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