woodwardm28
2 months agoNew Hotshot
Required Changes to Make This Game Amazing
I appreciate the fact that the team has clearly taken steps to try to give fans what they want and fix issues. However, there are still some issues that persist and some enhancements that would take this game to another level. I only play Dynasty mode so I'm posting these in the Dynasty section, but these could apply for multiple modes. I will try to sort them to make them more digestible.
Gameplay
- Momentum is incredibly overpowered. The first resemblance of a momentum gain causes the opponent to have everything stacked against them to the point "EA Screw" is becoming a dictionary word. Receivers will drop wide open passes, QBs will overthrow green passes, pass rushers will come through untouched, opponents will moss triple teams, interceptions to the chest will be dropped but the opponents will have your QB get hit with the ball flying straight to a linebacker no where near the intended receiver. It's extremely frustrating because you have to play 100x better than your opponent at that point to even keep it respectable. We just want an even playing field. If one team is messing up a bunch of things in a row, sure, i understand momentum. But in this game, it's like one play and the game is irreversibly over because that team now has every advantage.
- Motioning players and/or flipping the offense is still glitching out the defense to make players assign to zones on the opposite side of the field from where they are aligned. It makes no sense and would never be something someone would want. It's also existed over several years of EA football games and its past due to be fixed. No one wants to lose because their defense is getting glitched out.
- The RPO in Cluster Tackle Over (I think that's the formation....it's in the Ohio State playbook) is absolutely glitched against man. There is no read player to worry about and the entire defense will crash left like a run commit no matter what settings there are and the pass option is open by a mile. It gets 5 yards automatically against most zones as well.
- Bad punters punt it unrealistically short, which leads to engaged blockers on the return team getting hit by the punt (users cannot get them to disengage and move out of the way) giving the punting team a turnover.
- Field goals are unrealistically powerful. I have my slider on 25 and most teams can still hit 55 yarders with 10 yards to spare. That kinda range is a 1% quality but this game makes it seem average.
- Contains still pretty much suck and don't do their job at all.
- Defending a deep ball is almost impossible. The defender won't reach for the ball or do really anything when you take control despite pressing the button to do something. If you leave it to the CPU, they pretty much just wait for the person to catch it and then try to tackle them. It ends up getting way too many gains from terrible throws.
- High throws are overpowered too. It's really difficult to intercept a high throw even if it's thrown into triple coverage.
- Blocked kicks happen too frequently and they seem to be more of a roll of a dice than any type of skill or rating. I see a blocked kick pretty much every single game at least once. That's not realistic.
Recruiting
- It's pretty much impossible to recruit to states that aren't talent rich whether that team is good or not. I make a playoff with Kansas and I constantly lose recruits to 3-9 UTSA or Miami Univ of Ohio. I don't think that's realistic. On top of that, I'm not even getting interest from players that are from the state of Kansas anymore despite making the playoff and having success. Last transfer portal, three players originally from Kansas wouldn't even let me offer despite not having a dealbreaker under the required grade for their interest. The following preseason, there is a player from Lawrence, KS, where the University of Kansas is located. Kansas is not in his top 10. I offer him and nobody in his top 10 does, but by week 1, i'm still not in his top 10. It's all teams that have not even offered.
- Given that you can't even schedule a visit for a player in week 1, players should not be allowed to only visit one team per week for a total of 3 visits/teams. It basically rewards the first person to log on and get that visit in. Visits take like 2-3 days max so a player should be able to do 2-3 per week.
Teambuilder
- We should have the ability to slide the grades for the program type to whatever we want rather than be stuck with pre-decided defaults. It's very difficult to find a default where the sliders meet a team well.
- The proximity to home recruiting pitch needs to be anchored to the location selected in Teambuilder so we have greater freedom of which teams we replace with our teambuilder teams while being able to maintain realism in terms of recruiting.
- We should have the option of adding logos to collars and numbers which only appear on the collars and numbers (don't bleed over into other sections like the collar one does) so that we are able to add patterns or gradients. It would be great to be able to add a pattern to either, think the Boston College Paisley numbers for example.
- The addition of default stadiums is a great one and I like that. I think it would be great if we could add one more level to it where you can decide the stadium type itself and the background separately. For example, if I want something like Lehigh's Stadium, it would be cool to select high school stadium with a background of forest or hills or both. Or if I want to make a team for Pepperdine, i should be able to select a high school stadium with a tropical background. Or if you're a team in a city, have a city background, or a mountain background for a team in Idaho for example.
- Until you've actually added FCS teams to the game so we can use them, we shouldn't be locked from creating them in Teambuilder. That seems kinda silly.
- Adidas and Under Armour should have the ability to add a collar or sleeve color, not just Nike. They should both allow you to have numbers with three colors as well, not just Nike. Some Adidas uniforms are impossible to re-create because of the lack of these two features.
Dynasty Commissioner Settings
- On last year's game, you could see how many recruiting points each player had left each week. This year's game does not let you see this. This would be helpful to have again particularly in the offseason when trying to determine if someone's used their recruiting points since people are pretty bad about readying up.
- There is a glitch where when you create a private league and then edit it, the game will change it to a public league by itself.
- There is a glitch where when you try to invite someone on another system, the game will tell you the invite can't be sent. You have to provide the name and password for them to join.
- In the days of NCAA 14, there was an app/website where you could login and do your recruiting, advance the dyn, and even sim your game while calling the plays. This would be extremely useful to bring back especially when someone goes on vacation. As it stands right now, going on vacation is a huge detriment to a player/commissioner. As a commissioner, you have to trust someone else with the league that they will advance it or you just don't advance it and it sits stagnant with people quitting. As a player, you can't recruit and you also have games simmed which could mean injuries and losses based on your luck or lack thereof.
- It would also be useful if there was a setting that someone could turn on to allow the commissioner to do things for them. For example, if someone needs to do the encourage transfer phase but aren't home and have this setting on, the commissioner could do this for them so that the league can continue without waiting on that person. It would also be great if the commissioner could see roster numbers at this stage to see if any users even need to encourage transfers so they don't wait for someone unnecessarily on this step.
- The commissioner should at least be able to edit the home/away for conference games. The game is really bad about making 6-7 conference games away or 6-7 conference games home or making 6 straight conference games home or away. It can greatly impact schedule balance and recruiting. For example, if the game has assigned 6 straight conference games away between weeks 4-9, that team is likely going to have an awful recruiting class because they won't have any opportunities to bring recruits in for a visit at the critical period of the season for the top recruits.
- The ability to make play cooldowns or play limits exclusive to offense or defense rather than having it apply to both. A play limit on offense is a good idea to limit people from using overpowered plays, but doing so hampers the defense given that you'd want to run similar defenses in certain situations like prevent, goalline, obvious pass downs, etc.
Job Offers
- Job offer logic seemingly has no logic. Some people who take a good team to a 7-5 record get offers to be the head coach of 5 star prestige teams while other teams that take crappy schools to multiple national championships get offers to be coordinators at G5 schools. I have not been able to identify any logic whatsoever and it seems like there actually isn't a logic to speak of.