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EA you want this game to be realistic, but the following need to be addressed.
Penalties: I played 10 games in dynasty. Received 1 DPI (not realistic), 0 OPI (not realistic), 9 Face Mask, 3 Block in the back, 9 offsides, 6 false starts, 0 ineligible receiver (not realistic), 14 roughing passer, after slider adjustment had 4 in the last 3 games, 0 on the following, running into the kicker, illegal contact, Intentional grounding ( not realistic). If penalty sliders for block in the back, roughing passer, false starts, face mask are turned higher these penalties go into double digits for one game. This is not the case for any of the other penalties. What is the sense of turning DPI higher with zero affect.
For 5 games I used the CPU, my team and penalty sliders from EA 26, and had a good mix of penalties, except face mask. The last 5 games I used the recommended sliders from EA 27.
Besides penalty issues, there are othere issues that have been addressed by other people in this forum, as well on operation sports.
I understand this is a video game and certain anomalies will happen. From my standpoint, why have these penalties in the game if they are never used. For me, penalties being called, even if DPI and/or OPI had excessive penalties would make it more realistic. In a real NCAA college game there is an average of 4 - 5 PI penalties.
I remember EA 14, if the place mask slider was too high, excessive FM penalties were called.
EA has an amazing game. You promote the game to be realistic. Please listen to the people that play the game.