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EA_dance210's avatar
EA_dance210
Icon for EA Staff (Retired) rankEA Staff (Retired)
7 years ago

Adjustment to Medals Won/Lost

Commander,
We are rebalancing the Medal progression system and adjusting the number of Medals earned or lost during a battle. With this change, having fewer Medals and winning the match will allow you to earn more Medals than with the previous system.

  • Players now win or lose 8 - 32 Medals (previously 10 - 25 Medals)
  • There could be up to a 600 Medal difference between players. The amount of Medals that you earn or lose at the end of a battle will depend on the Medal difference between you and your opponent
    • If two players have similar Medal counts, they will win or lose 20 Medals.
    • If you are 600 Medals higher than your opponent, you will win 8 Medals or lose 32 Medals.
  • Challenge Battles still trigger when your opponent is 200 Medals higher than you

Please let us know if you have any questions!

68 Replies

  • It’s bs can’t advance when you win 20 points and loose 22 consecutive wins and losses

    yiu need to find a set balance for this, it was fun and now it’s annoying. 

  • Shinerplunderer's avatar
    Shinerplunderer
    Seasoned Veteran
    7 years ago

    The reason behind this might be the tactic. I'd say grab an army that can counter Epic units then hold the line on the missile platform and your harvester. I lost some challenge battles lately as either Nod or GDI and I got blown in the face for losing to a non-challenge battle. It was a great fight though, I had a 15 win streak. Go find some tips on how to play and mix them into your strategy. One reason why I lose often on Nod is because I had the wrong army. I mean I use tick tanks yet when a cyborg comes by, I get screwed. I once made a mistake on not taking the cyborg in my army is because I misread the information saying that it cost ?250? tiberium. I didn't know that the cyborg is a GDI version of the zone trooper with a slow buff. If your new, try looking for this alliance ID in the game, "zbug5vpc". There's someone who's more than happy to help and teach you all you need to advance from one level to another.

  • infantyman9244's avatar
    infantyman9244
    7 years ago
    The loss to gain ratio needs to change if your only going up 16-17 and loosing 20 or more then the game has a huge flaw in it and needs to be changed. Also the resets need to changed as well along with how champs is being ran and/or grouped together. I shouldnt see a guy in tib league with and 11 or 12 rank when I'm in master 2. This is a really bad design flaw to make you pay for your units.
  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    7 years ago
    except you have level 9 units and so does he. So no excuses for losing. But hey, his name has a green icon in ladder, so that's an advantage, hm?
  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    7 years ago
    you talking about champs or grenadier blitz? Because champs is level 9 right now, lol
  • Trolloween's avatar
    Trolloween
    7 years ago

    I don't really understand the way the system works, before masters I'd get a challenge game for playing against 'high level units'. Yet now I can play someone 4-5 levels higher than me and when I lose its - 20 and if I win its plus 16 or 18. It would be fairer if the matchmaking was based more on unit levels before anything else  but I understand it would be pointless having a leveling system if you only ever had equal match ups. How's about for every level they are above on average you get ten points? You then only lose two points per level starting from twenty so in this example you'd lose ten points. If its even then twenty to the winner and twenty lost. Something along these lines would be much fairer so you're actually rewarded for having a disadvantage and you don't alway have to win 60%+ just to crawl up the rankings. 

  • thats not a bad concept really
    only if you could have it applied now that would be something

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