Break down of how and what should be changed:
GDI:
Riflemen-Good where they are now do their job well
Missile Squad-Could use a buff to its overall dps as they just feel like they cant do their job:Example you need 2 of them to counter a orca rush as they just dont do enough dmg
Rhino-Fine where it is now does its job well but a small damage buff wouldn't hurt it at all
Predator Tank-Good where it is at
Pitbull-Needs a big buff to dps as it just cant do anything useful in my opinion as it cant kill other vehicles well
Talon-Does it job well no buff really needed
Wolverine-Fine where it is currently at
Zone trooper- its heal effect just feels weak or doesn't even feel like its there, could use a buff to its heal, everything else on it is fine.
Titan-Does its job well, no change needed
Jump Jet Troopers-From what i felt have done their job well
Orca-This is a big problem atm that just ends games at the start with the easy ability to destroy harvesters and makes games just not fun overall, what you should do with it is increase the cost of production, increase reload time, and decrease the speed it has as you cant really counter it unless you put to missle/laser squads up to defend your original harvester as it can just out maneuver or just out damage a single squad
SandStorm-Change the value of the bonus damage it gets as it just makes it way to hard to deal with, 50% is way to much atm and something like 15-25% would be much better and make it easier to play against
Not enough time against or with it- M.L.R.S, Kodiak
Have not seen so far-Sniper team, Hammerhead,Disruptor,Mammoth tank
NOD:
Militant-Does its job well and needs no change
Laser squad- Could use a buff to its overall dps as they just feel like they cant do their job:Example you need 2 of them to counter a orca rush as they just dont do enough dmg
Flame Troopers-fine where it is now can be countered but takes out troops like it should
Scarabs- They are useless atm unless someone isnt really paying attention, what would help with this would be just to increase its speed since it dies really quickly, which is fine, but just cant even hit their target a lot of the time as of their slow speed
Attack Bikes- increase to their damage would help out a bit
Buggy-Increase to its damage as it somewhat struggles to kill infantry
Scorpion tank-Fine where it currently is at
Venom-a bit of a damage increase would help out
Banshee-Fine where it currently is
Cyborg-i think just a change to its slow for attack speed and movement speed from 20% to 10% would help out as there is currently nothing that can really counter it atm
Rockworm-its to hard to play against it, something that would help would be giving it less damage and maybe a cooldown of how far and how often it can move around
Flame tank- its current damage is fine but the outer edges of the flame( so the 3 other tiles that it covers with damage should only do 65-75% of its total damge as its currently a minor one man army that can do way to much
Confessor-In my opinion fine where its at currently
No experience against-Chemical warriors, stealth tank, inferno, artillery, basilisk
All the commanders play fine so far in my opinion and dont really need to be changed
Additional notes:A player vs AI option would be nice to try out an army, the AI would let you select the Army,Commander,Troop,Level of troops/commanders, and the difficulty of the AI
A test mode that let us just play vs ourselves to try out different strategy or to counter a strategy better would help.
-Quak Whale Rank:25-1896 (written before any balance changes were announced