To highlight what a few other players are saying, there is definitely an issue with matchmaking and matches being fair. There needs to be some changes, and there are several that I can think of that would make the game more enjoyable.
First, Matchmaking. For now disable the loss streak and penalties for losing. We don't have a huge player base, so the chance that we are going to get an unfavorable match is much more likely. Just disable it so we aren't driven into the ground since we can't spend money to make up for the RNG of cards locked. It's also extremely frustrating to be matched against people I know going in I have no hope of beating, and it doesn't encourage me to want to keep playing. Either lock us to very close rankings, or give lower ranks some kind of boost or advantage in the case of skewed matchmaking against someone like Jade or Pylons where we are literally unable to win.
Second, we do need CPU commanders to simply stop being matched against someone we can't beat. I am only rank 2 and I've been matched against NOD twice. Absolutely unacceptable. Nothing in the levels of my units or the tier of units I have unlocked even comes close to dealing with NOD. Just as a quick fire, either having the CPU be a counter squad to yours, or simply random but with the same levels would make it fair. And you could even cut rewards and progress by 50% so we aren't able to get too far ahead just off CPU battles.
Third, match length. Matches are really short, just based off there is only 3 rounds of nuke launches before someone is dead. I noticed that the missile just stalls if it fully charges yellow. Another idea would be to have a stalemate nuke charged yellow wipe out all battle units except for harvesters on the field, putting the two sides back at equal instead of a single second of pad control determining who wins and loses. It would increase match time, but I've not had a game that lasted long enough to justify trying to spend resources on higher tier units. I also agree with suggestions for having the charging of the missile work differently factoring on who controlled it the longest.
Jade has complained about being matched against people almost 1,000 points below her, but let me assure you and her it isn't as frustrating as being matched against the person almost 1,000 points above you, or even 400 or so points above you. Having a disparity between the units like that just ruins the game and losing resources because of it won't help at all.
For the most part the other factors of the game are fine. It looks great and runs good, not an issue there, but overall the problems outlined above don't make up for the great graphics and stable running, it just makes me want to play this less, and old school C&C more.