Forum Discussion

XPlayerJ's avatar
XPlayerJ
Rising Vanguard
7 years ago

Re: Fanatics OverPowered? Discussion

Quick update:

I made a few changes to my deck list.

-Militants 

-Lasers

-Fanatics 

-Buggy

-Attack Bikes

-Banshee

I been playing the above deck.

It seems to be doing very good.

3 Replies

  • I hate that I can‘t bring new units into the field asap...

    First I have to hope that I actually get them from crates, and then I have to level it up... I can‘t use lvl 4 fanatics in my lvl 9 army...

    Remember the slingshot? I STILL can‘t use it because it‘s 1 lvl too low, but I really want to use it. I have no other option than to wait...

    This is the reason why I couldn‘t value the fanatics yet - I didn‘t bring them, but also I didn‘t fight them yet. I can judge decks containing fanatics once I get to see their potential.

    Note: while the buff is already good on itself, I still want the fanatics to deal good damage. Hopefully I get to see it soon.


  • @XPlayerJ wrote:

    Quick update:

    I made a few changes to my deck list.

    -Militants 

    -Lasers

    -Fanatics 

    -Buggy

    -Attack Bikes

    -Banshee

    I been playing the above deck.

    It seems to be doing very good.


    Deck seems nice, but you might run into problems if enemy manages to get tech out.

    Also your deck is very cheap. You might run into the problem that you have tons of tiberium but you can‘t use it because of the unit cap. I‘d recommend replacing the militants with something more expensive. It can be anything, really. Then imagine the fanatics buffing the strong unit.

    You might also consider swapping buggy with chembuggy and picking Jade. But that‘s just an idea.

    “But I need a scout!“ you may say. Don‘t worry, opening with lasers works fine too. You can use them to scout.

  • XPlayerJ's avatar
    XPlayerJ
    Rising Vanguard
    7 years ago

    @xMaksuss wrote:

    @XPlayerJ wrote:

    Quick update:

    I made a few changes to my deck list.

    -Militants 

    -Lasers

    -Fanatics 

    -Buggy

    -Attack Bikes

    -Banshee

    I been playing the above deck.

    It seems to be doing very good.


    Deck seems nice, but you might run into problems if enemy manages to get tech out.

    Also your deck is very cheap. You might run into the problem that you have tons of tiberium but you can‘t use it because of the unit cap. I‘d recommend replacing the militants with something more expensive. It can be anything, really. Then imagine the fanatics buffing the strong unit.

    You might also consider swapping buggy with chembuggy and picking Jade. But that‘s just an idea.

    “But I need a scout!“ you may say. Don‘t worry, opening with lasers works fine too. You can use them to scout.


    Yeah, I made the deck to be like a Aggro NOD deck.

    It often loses if my opponent spams out a lot of Tech units.

    I try to win before they are able to bring Techs out.

About Command & Conquer Franchise Discussion

Chat about your favorite games in the Command and Conquer franchise and get help from the player community.13,565 PostsLatest Activity: 13 hours ago