7 years ago
Tanks and their unterruptive attack
Hello,
I think tanks attack is in a way a bit overpowering.
Simply because- when they lock to a target, it will almost never be interrupted. They sometimes can even fire from two hex away if both units go different directions.
Can't we make it so that when tank's target is no longer in range it should stop the attack?
If we do this, I see this benefits(I will add more later, if I think of any)-
1. This will fix a small problem with tank stacking.
2. They will not be super good against units that cannot move and shoot(rocket squads)
Thanks