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Agreed, seems like a small thing but is the number one feature that holds me back from buying games like this. Love the original and I hope the devs will implement it at some point!
You know how small a thing it is. According to jibbsmart who is an expert on gyro aiming ( he is a input specialist) it takes only 1 person a full day of coding to get the basics in
1 use gyro as a mouse ( some gyro implementations use stick output translated to gyro)
2 use the naturel sensitvity scale
3 give us a sensitivity slider ranging from 0.5 to 10
4 give us different gyro activation methods like always on, gyro on ads and implement a gyro pauze button or a recenter button.
This takes 1 day of coding. 1 day of testing and maybe a day for reading the gyro wike( made by jibb smart)
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