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Ah, the epic "door puzzle" in Dragon Age: Veilguard. Ten years of development culminating in a challenge so complex it defies the limits of human comprehension: looking up. 🙄
I can just imagine the developers' final meeting after a decade of hard work🙊:
Creative Director: "Gentlemen, we need a puzzle that will be the cherry on top, something that will make players question their very existence."
Designer 1: "How about a four-dimensional labyrinth that shifts over time?"
Designer 2: "Or maybe a riddle that requires knowledge of theoretical physics and ancient philosophy?"
Lead Director: "What if... we put the three symbols to unlock the door right above it?"
A deathly silence fills the room.
Creative Director, tears in his eyes: "This. This is simply… brilliant!"
And thus, the supreme challenge was born: tilting your head. Because who could have guessed that, after ten years, the key to progressing in the game would be using that neglected joint between your neck and your brain?
It’s almost a transcendental experience. You traverse dark forests, battle mythical creatures, collect legendary artifacts, but nothing-nothing-prepares you for the moment when you need to look up and click on the symbols exactly as they’re drawn on the wall. It’s as if the developers were saying: "Congratulations for making it this far. Now prove you know how to use the basic camera function."
Perhaps it’s a profound critique of modern society, always looking down at the screens of our devices and forgetting to appreciate what’s above. Or maybe it’s just creative laziness after a decade of trying to think of something innovative.
I can already picture the promotional trailer:
"After 10 years in production, we present the ultimate challenge. A puzzle that will test the limits of your perception. Get ready for... THE GREAT HEAD TILT!"
🤑💲💰 🤥🤥🤥And the beta testers?🤥🤥🤥 🤑💲💰
Tester 1: "I solved the puzzle in 5 seconds."
Developer, whispering: "Shh, don’t ruin this. It’s a disguised IQ test."
In the end, perhaps the real puzzle is understanding how this game took ten years to make and this was the best idea they came up with to challenge players. But hey, who are we to judge? Maybe in the next title, they’ll take twenty years, and the challenge will be to press the "Start" button.
Ultimately, I have to thank the developers for this unforgettable moment. It’s not every day you get to experience a puzzle that redefines the meaning of simplicity. And now, if you’ll excuse me, I need to prepare my neck for the next revolutionary challenge: looking down.
They didn't even really pioneer this idea. Elder Scrolls did this exact thing, but Bethesda had the grace to not make the symbols a neon sign right above the door.
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