This is a fantastic read. Truly passionate feedback and responses like these are incredibly important.
I 100% agree with the points made and even have my own to add.
I'll start by saying that Dragon Age is a franchise that is extremely close to my heart. It means so much to me and so many people. I would even say that it acts as a beacon of hope for many. Each entry in the franchise has been able to pull me in in ways that other games have not. The narrative depth, exploration of areas and interactions with characters are truly highlights of this series. There is a very particular feeling to Dragon Age games that just makes the series so special and sets it apart from other franchises! Words I would use to best describe the series as a whole are immersive, gritty, intense, homely, emotional, dark, hopeful and many more.
Without further ado, here are my points:
1. Areas in The Veilguard are visually stunning, however I feel more was needed for each country visited. This is especially due to all of the lore in the previous games and external media that creates such a sense of excitement and anticipation at the prospect of visiting these places. It feels as though the game gives only a small taste of the various locations and cultures explored.
For example, the areas of Rivain visited in game are absolutely breathtaking, however interaction with Rivaini culture was limited to conversations predominantly. Our team never getting to visit any Rivaini towns/settlements and experiencing the country's unique spiritual culture, gave the region a certain sense of emptiness, as if something to truly define it was missing. It felt as though more was planned.
Additionally, Minrathous being limited to Dock Town for the majority of the game, save for a few combat focused missions, left a yearning to explore and interact with the fancier side of Tevinter society. Upper-class Minrathous has been described in such detail, as the epitome of luxury and otherworldly beauty laced with intrigue and scandal. A vibe that felt like it needed more representation in this game. A major highlight of this kind of vibe in the series is the quest 'Wicked Eyes and Wicked Hearts' in Dragon Age: Inquisition. I think we Dragon Age fans just love exploring fancy places and interacting with their culture and politics!
2. There is a fantastic array of armour and weapon appearances for players to unlock for their characters. I would argue these are some of the best we have seen in the series. However, this system can be a bit confusing due to the exclusive nature of some of these appearances. No matter one's class/background, all available armour appearances for all classes and backgrounds are displayed -locked or unlocked- in the wardrobe. By the end of the game, many appearances will still be shown as locked. This does lead to a feeling of disappointment due to not being able to unlock all listed appearances with a single character.
Additionally, the companions have only a few truly unique Armours, with some appearances being recoloured versions of player/npc ones. These recoloured armours can give companions a slightly generic look, especially when standing next to a player or npc wearing armour that uses the same model. The few armour looks for each companion that are unique are so Iconic that I naturally expected all of the appearances available to them to be entirely unique to them as well.
I'll end this response by saying a huge thanks to Bioware for such a fantastic, impactful, heart-renching franchise. The passion in each project shines through in uniquely wonderful ways! My hope is that feedback like this really encourages the team! I hope it tells them that Dragon Age is loved beyond words! Enough that fans feel the need to express everything they feel for each entry in the franchise. This series is an absolute treasure!