No separate aiming inversion
Hello,
this is about a basic accessibility setting that the game lacks.
The game doesn't have separate inversion for the aiming, there's only two settings called simply "Invert Y-Axis" and "Invert X-Axis". I play with inverted camera and non-inverted aim and therefore need separate inversion for the aiming. The normal camera inversion also can't affect anything else, such as map scroll or target switching. You can read about the issue here.
There is separate sensitivity for the aiming, but not inversion.
So you should add two more settings and rename the ones you have so that you have "Invert Camera Y-Axis", "Invert Camera X-Axis", "Invert Aiming Y-Axis" and "Invert Aiming X-Axis". This should be available for both mouse and controller. Again, make sure that normal camera inversion does not affect anything else.
See these images from Dragon's Dogma II, Rise of the Ronin, The Last of Us Part II and the just released Horizon Zero Dawn Remastered as examples of what I mean.