Proposal: Realistic Weather Chaos & Race Control - and penalties
Weather in F1 25 currently affects grip and tyres, but not the narrative of the weekend. Real F1 is shaped by delays, red flags, and cancellations—why isn’t the game?
Thunderstorm delays before formation laps
Red flags for standing water
Qualifying cancelled → grid set by championship order
Sprint race abandoned → full/half points
Night race halted due to lightning
Race shortened to 75% with half points awarded
Arcade/Lite": Current weather (grip, visibility)
"Full Simulation": Adds procedural disruptions (delays, cancellations, race control decisions)
This adds drama, replayability, and realism. Seasons would feel unpredictable and alive—just like real F1.
I would also like to see proper penalties given to drivers for incidents and real-life rule breaches, such as causing collisions, unsafe rejoining, blocking in qualifying, ignoring yellow flags, track-limit abuse, or dangerous driving.
Please consider this for a future update. It would be a game-changer for simulation fans.