@Ultrasonic_77 wrote:
@Radoko34 wrote:
I definitely think they should consider not releasing a new game one year to help the following year and beyond massively.
I would be amazed if this ever intentionally happened due to the profit that would be lost by doing so. Imagine being a game dev pitching the idea to senior management and being asked to convince them that the profit lost from the year that is skipped could be guaranteed to be more than recouped in the long run... Also bear in mind that a year wasn't skipped whilst dealing with the challenges of the covid pandemic.
Very, very true. But they’d still make some income from new people coming to buy the game if they didn’t already buy F1 22. Plus, they could just make it a paid DLC for the new liveries, new cars, championship, tracks, etc.
But yes, your point is true - there isn’t any total guarantee they’d make money back in the long run, but I think they’d have a good shot if they chose the right paths.
@Meza994
You raise a really good point too! Although compared to previous seasons, this season (being the second after a big regulation change) there shouldn’t be too many big changes to the strengths and weaknesses, and drag/downforce/power of the cars.
And I don’t think they need to make any big changes to the AI in regards to adapting them to this years’ cars (because of how relatively similar they should be).
But there is always a chance that they might want to make changes to the AI if they believe they didn’t handle the 2022 cars accurately/well enough.
I guess even if we got the game in May, or even June, it’d be better than over halfway (just) through the year like it has been previously.