In Manager Career mode, for more than a decade the community has been asking for the ability to release an unlimited number of squad players, which includes retiring players, as long as the minimum squad depth is maintained; either eighteen or twenty-one players. The antiquated model of limiting users to two releases per year was configured in the mid-1990s, due in part to complications with the free agency transfer pool. Personally, I am frustrated with beginning a career mode save with a top twenty-five rated team that is comprised of three or four retiring players, and up to a dozen faceless (devoid of face scans) low potential players, all of whom will never play a second in my career. Within the inherent glitched game code is a philosophy of 'birth till death' player contractual obligation; existing players, even retiring ones (actually sacked more than once, because contract extensions were not offered to retiring players), have an expectation that the manager will renegotiate a contract extension with them forever. As a result of the player release limit, the manager rating can be downgraded thirty or forty points by the end of the first season from all of the player transfer requests.
On a secondary note, for years the player contract sentiment has been broken. Consistently, after signing a player to a four or five year contract, within seven or eight months, the player becomes unhappy (red thumbs down) in the contract sentiment section, and begins sending messages to the manager regarding renegotiation of their contract. In my opinion, the system should be configured similar to Madden Football where a player is content with their contract, until a random time starting from the beginning of the final year of the contract, until the sixth month of the final year. In EA FC 24, a player who agrees to a five year contract should be happy (green thumbs up) for the entirety of the first three years, and only at a random point during the fourth year can change to neutral (grayed hyphen symbol), then unhappy if contract is not offered by the sixth month. Again, not all players are worth keeping, and a user may decide that allowing that player to enter free agency by not extending their contract, should be a viable option that does not denigrate the overall manager rating.
The business model for producing a successful gaming environment must be one of allowing the most possibilities and customizations for the end user (customer), not limiting features or choices based on developer notions or inclinations.