Forum Discussion
@RadioShaqs I do have an input overlay on in my video I originally linked. Is that what you meant? I used gamepadviewer with OBS.
Using some video software, I found it was about a 250-300 millisecond input delay in game. I took a screen recording/clip of my original video (linked below). The video shows a missed input and the input delays.
- NobbyS72 years agoNew Rookie
@RadioShaqsYes, but my point is that I only have delay when I'm playing EA FC. It doesn't happen in Warzone or in the Xbox menus even when I have EA FC running in the background, as demonstrated in the video.
- RadioShaqs2 years agoHero@NobbyS7 They are run on two different severs. It’s why you can run a ping test or speed test and they likely put you on a sever very close and you have good test results. Actually running in game is different. That’s why either the in game overlay test or even the test from here is better to do.
- NobbyS72 years agoNew Rookie
@RadioShaqs Ok I figured out how to add the input overlay in game for both local and server input. I made a clip below which includes both those overlays, plus the gamepadviewer overlay I found online.
In the clip, you can see a significant delay between the gamepadviewer and the two in-game overlays. However, if we just focus on the in-game overlays, there is also a delay between both. When I push A to pass, there is a 32 millisecond delay from local to server input, and there is a 124 millisecond delay between local input to the start of the pass animation.
If we consider the gamepadviewer to the start of the pass animation, there is a 260 millisecond delay.