Here is the list of modes that are on servers.
- Online Seasons
- Clubs League
- Online Friendlies
- Co-op Seasons
- Co-op Seasons Cup
- Ultimate Team™ Rush (EA SPORTS FC™ 25)
- Clubs Friendlies
- Clubs Practice
- Ultimate Team™ Friendlies (Play A Friend)
- Ultimate Team™ Friendlies (Play Online)
- Ultimate Team™ Division Rivals
- Ultimate Team™ Champions
- Ultimate Team™ Online Ultimate Draft
- Online Seasons Cup
- Clubs Drop-in
- Clubs Rush (EA SPORTS FC™ 25)
- Ultimate Team™ Squad Battles (Co-Op Only)
EAS FC uses game data centers so that someone else’s connection doesn’t impact your own gameplay. The game data center handles the distribution of gameplay information to all players.
The center collects inputs from your game at a set interval of time, and then sends this information back to everyone else in a match. This happens at the same time for all players and is determined by their individual connections.
For example, if one player is streaming 4K movies and trying to play on a weak Wi-Fi signal, their activities shouldn’t impact anyone else in that match. The game data center still sends the information back at the same time.
A game data center acts as the host of the match in multiplayer matches.