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Same it’s now bordering on the ridiculous, it’s making me not want to play the game anymore, the tackles and the aggression and also the speed of passing is actually out of hand now .. if a child is playing this it’s almost teaching them that violent aggressive football is acceptable .. the tackles the Ai put in and get away with is not football .. I could hold my own against world class and even legendary with slightly lower rated teams, I’ll be honest I’m struggling on professional now against 94 full chem teams ..I’ve lost the last two in extra time to ridiculous goals that I had absolutely no chance of stopping ..
you can feel the game shift in the gameplay and all the opposition players start doing that weird dribbling..also it’s like your players back off or run past instead of tackling ..the last game I lost 1-0 but I had 5 one on ones with keeper which I’d usually bury and I either skied it, hit the post or the keeper pulled off an impossible save .. my players start playing like idiots, they can’t pass, tackle or score ….SORT IT OUT EA ..it’s supposed to be a game to play for enjoyment ..it’s actually made me fed up ..I won’t be paying for it again next year unless these horrific gameplay setup miscalculations are sorted out …it’s A GAME .. !!!!
I understand the complaints and frustration but I don't feel that the ai is overpowered, at least from my experience. I also don't have the option to play the multi-player modes, so unless and until there are more gameplay options for players like myself, a decrease in difficulty would be unfair to our experience and ability to enjoy ultimate team. All the best to you all!
- MysticNarczz3 months agoRising Traveler
I’ve noticed that the AI seems to be trained primarily on data from highly competitive ("sweaty") or easily frustrated players. Without going into a rant, I’d suggest exploring clustering-based algorithms to identify and exclude certain player behaviors from the training dataset.
If the current AI model follows traditional training methods, it’s likely reflecting the average player base experience—including human psychology quirks. For some reason (possibly due to a younger audience), many players tend to act out, quit, or play hyper-aggressively. Since the AI learns from the most abundant data, it may inadvertently adopt these tendencies.
By filtering out extreme or unconstructive playstyles, the AI could become far more enjoyable to play against. I believe there’s already enough data from fair, creative players to train a more balanced and engaging AI.
Would love to hear others’ thoughts on this!
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