PRO Clubs: Broken Progression System & Solutions
The new skill point allocation system is great—freedom to customize without following rigid node patterns. However, the experience grind is absurdly excessive and pushes players toward microtransactions.
The Problem:
To reach level 50 (minimum viable competitive level) in ONE position requires 40,000 XP:
- 160 Rush matches (21 hours including matchmaking)
- 134 casual matches (20 hours including matchmaking)
- 100 league matches (25 hours including matchmaking)
But here's the real issue: You start over at level 1 for EVERY position you want to play. Want to switch from Center Back to Midfielder? Another 20+ hours of grinding. Meanwhile, you're stuck at 73 overall trying to compete against pay-to-win teams of 75 overall emerald archetypes with millions of club fans.
With a $5 XP boost, you can hit level 50 in 12 matches (2 hours). The game essentially forces you to pay to be competitive.
Solutions for a Fair and Balanced Mode:
- Universal Level System: Let experience carry across ALL positions. If I'm level 50 as a CB, I should start at level 40-45 when switching to CM, not level 1. Reward players for time invested, don't punish position flexibility.
- Significantly Increase Base XP Rates:
- Rush: 250 → 600 XP
- Casual: 300 → 700 XP
- League: 400 → 1,000 XP
- Higher Starting Overall (78-80): Starting at 73 overall makes you uncompetitive from day one. New players shouldn't be cannon fodder. Raise the floor so skill matters more than grind time.
- Weekly Club Rewards: Implement a Division Rivals-style reward system:
- Weekly XP boosts, club coins, or packs based on division
- Give clubs a reason to climb divisions beyond bragging rights
- Make progression feel rewarding, not pointless
- Increase Weekly Training Cap: 1,000 XP per week is laughable when you need 40,000. Make it 5,000-10,000 so dedicated players can progress meaningfully without paying.
- Account-Wide XP Boosts: Let XP boosts apply to your account, not per-match. If someone wants to spend money, fine—but don't make it the ONLY viable path to competitive play.
Bottom Line:
PRO Clubs should be about skill, teamwork, and fun—not who has the most time or money to grind. MMORPGs keep players engaged by making progression feel rewarding and natural. You've done the opposite: made it exhausting.
Fix the economy, respect players' time, and create a system where someone can enjoy multiple positions without treating it like a full-time job.