The AI players in legendary difficulty anticipate my action before execution
The speed of the game exceeds human capability it feels faster than what the human brain can process, and even quicker than controller input can realistically respond to.
My observations:
The AI makes extremely SHARP, unnatural passes under pressure. When an AI player is surrounded, it can still execute precise, unrealistic angles passes to their team mate that don’t reflect real gameplay behavior.
The AI seems to anticipate my actions before I even complete them. The moment I press a button before my player executes the command the AI has already reacted and countered it.
The AI effectively performs multiple actions simultaneously, as if it has access to all controls at once. While a human player must input commands sequentially, often sacrificing one action for another, the AI executes everything instantly without limitation.
The precision of the AI is unreal. It moves toward the ball flawlessly, making no mistakes, and uses its speed to win possession in nearly every situation.
The AI players calculate my speed if they are running with the ball , try to increase your speed the Ai players will increase simultaneously
The AI players are active all of the are active while human with the controller has only one active player
any AI player will cut the ball at any time AI does not need to change the indicator from player to another
Any ball hit the bar the only player that will get it and do what to do in a blink of an eye is the AI player
WHY AI PLYERS HAS NO INDICATORS ???
This is a great failure , I can post hundreds of fails but that would be too much
Even when the ball is loose, the AI consistently reaches it first not due to player delay, but because it appears to take the most optimal path instantly, something not realistically achievable for human players.
I can provide countless more examples of behaviors that feel unrealistic and give the AI an unfair advantage.
It almost feels as though the purpose is to demonstrate superiority to send the message: “I can beat you.” If that’s the case, then the underlying technology should evolve accordingly. The capabilities of controllers, GPUs, and CPUs need to match the demands of this level of gameplay.
This raises a fundamental question: are these difficulty levels designed for human players or for machine-level intelligence?