FC 26 & Beyond: A Roadmap to Saving the Game
First of all, I’m not a professional trader or a coin seller; I’m just an average player who has been playing Ultimate Team since FIFA 14. However, there are undeniable indicators that reflect the current state of the game and the declining interest of the player base. For instance, the drop in Black Market coin prices (which is, of course, against TOS) is a major red flag. Typically, prices only crash toward the end of the game’s cycle when the 'hype' dies down. Seeing this happen so early indicates a significant loss of passion among players. Today, I’ll be discussing some suggestions and solutions for the major issues we face. My goal is to help 'save' FC 27, as the roadmap for FC 26 is likely already set in stone. That said, we still hold onto a glimmer of hope for radical fixes from EA during the second half of this year's cycle—specifically with the start of the TOTS (Team of the Season). I will discuss the suggested solutions and the problems we face randomly and without a specific order. Evolutions: A Passion Killer Firstly, removing Evolutions because they eliminate the need for special players. Now, you can build and evolve a player for a very small amount, making them better than any existing player in the game or any released special card. This naturally kills the passion because if you have many powerful players, over time you will get bored since you can't change them or find anyone stronger. This is supposed to happen only at the end of the game's cycle. Naturally, this destroys the prices of special cards in the market and, consequently, destroys the market itself. Cards have always been distinguished by their unique designs based on each event, which is exactly what standard Evolutions are ruining. The company didn't stop there; they created a special "Cosmetics" section that produces even more distorted cards, causing players to lose their identity. This is especially evident with TOTY (Team of the Year) cards; when their premium, signature look is stripped away, it becomes truly disappointing. I have discussed this extensively in this article: The Evolution system is out of control | EA Forums - 13087382 Reforming the Store Pack System Merging the Promo Packs and Global Limits sections, while reducing the total number of packs in the store. At least 80% of Promo Packs should be converted to Global Limits with small quantities, as it was previously. Additionally, User Limit packs should be reduced to only two or three types throughout the entire week, with their limit decreased to 1 or 2 packs per person instead of 5 or 6 per person. Eliminate the Provisions section from the store because it rarely offers value for money. On the contrary, it contributes to destroying the market and undermining legitimate ways of earning coins, such as trading. This leads to widespread frustration since most rewards are untradeable, leaving players without coins. As a result, the community splits into two groups: the first gives in and buys FC Points or coins through illegitimate methods, but after a while, most of them get bored and stop spending unless they are content creators doing it for their content (and a large portion of them actually changed their content this year, which is very noticeable). The second group cannot compete with those who pay and is often forced to quit the game. Some of them even decide not to buy the game again. The most prominent example of this is in Africa and most of Asia; due to economic conditions and currency exchange rates, they can barely save up for the price of the game over the entire year, even though it is their favorite form of entertainment. I have discussed this extensively in this article: The Death of the Ultimate Journey: How Content Overload Ruined | EA Forums - 13126856 Untradeable Locks: Restoring Rewards Choice Abandoning the current Rivals rewards system, which forces you into untradeable players. This halts your progress in the game and kills the passion. We must return to the old system. Power Curve Inflation: From Content to Chaos Reducing the Campaign Mix Player Packs/Picks and the idea of bringing back previous event cards. Instead of them being available daily as they are now, they should return monthly in very limited quantities to avoid killing the value of those older cards. Additionally, their reappearance in Store Packs should be strictly limited to very small numbers Reducing Icons and Heros SBCs, even if it means slightly increasing the pack weight to compensate for their lower frequency. In the past, we used to eagerly wait for the moment these challenges were released to complete them; unlike now, where the SBC stays available in front of us and we just ignore it. The numbers prove this is the case. Eliminating the idea of "+Specific Rating" SBCs (like 83+ and similar) and returning to the old pack format, which was better and more enjoyable. We know that the reason for introducing packs in this format is the expanded database (due to the addition of women's football leagues); however, flooding the game with this much content so early on kills it. We used to only see this level of content during Futties. The idea of "+Specific Rating" packs, the excessive store packs, and the influx of "fodder" players in events—alongside numerous misleading and poor rewards—has led to massive inflation in the game's market. This is clearly reflected in SBCs. For example, the Matthäus SBC appears to be "value for money" in terms of coin cost, but a different reality emerges when you translate those coins into the fodder required to complete it. You find the SBC requiring six 90-rated squads, six 89-rated squads, and others. It is nearly impossible to replenish these squads through weekly rewards alone. This brings us back to the core issue: we need balance through a genuinely lower Power Curve that aligns properly with the different stages of the game throughout the year. We should have fewer events; it’s not necessary to have a new event every week if we want to preserve the value of the cards. We need leaks to stop permanently because they kill the excitement of new content. We also want the return of those hype-filled Loading Screens. I have discussed this extensively in this article: Stop Leaks It Destroys game | EA Forums - 13040208 The Death of the Ultimate Journey: How Content Overload Ruined | EA Forums - 13126856 Predictable Content: Killing the Surprise We need a new, more exciting animation. The current animation makes it too easy to tell from the very beginning whether a player is a walkout or not. This leads to quickly skipping through packs, which kills the excitement. Reimagining Team Chemistry Changing the Chemistry System if it has failed, or making significant developments to it. The current situation forces us to change the card designs—which are their most distinguishing feature—into repetitive, identical looks just to achieve good chemistry. This is a very poor experience. You can learn from the old PES chemistry system, "Team Spirit" How it works: You simply need to play and win to achieve full chemistry. When you add a new player, your team spirit decreases, and you must play and win again to reach full chemistry once more. I have discussed this extensively in this article: Has the New Chemistry System Failed? | EA Forums - 13087314 Fix Ultimate Team's Rating Chaos For years, the Ultimate Team community has engaged in the annual ritual of debating player ratings. the conversation has shifted from minor disagreements to a fundamental problem: the rating system is chaotic, arbitrary, and lacks a clear foundation. Currently, the numbers on a card often feel meaningless. The system is massively chaotic and does not rely on any clear criteria, which has directly caused numerous exploits in the game. It is imperative to establish a clear, fixed standard for the rating system." Examples: Two Gold Cards "Mapi León" 89 Rating and "van Dijk" 90 Rating To illustrate this absurdity, consider the comparison between Mapi León (89 OVR) and Virgil van Dijk (90 OVR). Both play in the exact same position: (CB). Yet, the data tells a conflicting story. Mapi León Have 2294 In-Game Stats (IGS) and 470 Base Stats, whereas van Dijk sits at only 2,132 IGS and 454 Base Stats. How is it logically possible for an 89-rated card to significantly outperform a 90-rated card in raw attributes when they share the same Position? I have discussed this extensively in this article: Why EA Must Fix Ultimate Team's Rating Chaos | EA Forums - 13116912 Fix Ultimate Team's Play Style Chaos The chaos of PlayStyles+ must be fixed; their overpowered nature often renders card stats completely useless. We need to create a genuine balance between PlayStyles+ and actual attributes. Furthermore, there is a clear lack of logic in how these PlayStyles+ are distributed among players. Clubs vs Ultimate Team: The Logic Gap When you dive into Clubs mode, you immediately find a clear, transparent framework governing how a player acquires a PlayStyle. Conversely, this foundational logic is completely abandoned in Ultimate Team. In Clubs, there are strict prerequisites; for example, to unlock the Silver 'Finesse Shot' PlayStyle, a player is required to meet specific attribute thresholds: a minimum of 80 Vision, 75 Finishing, and 80 Curve. This system creates a direct correlation between stats and abilities—a standard that is bafflingly absent in Ultimate Team. To illustrate this disconnect, we can look at a prime example like Jairzinho. His attributes clearly exceed the logical requirements found in Clubs, boasting 89 Vision, 92 Finishing, and 81 Curve. By all metrics, he should possess the Silver Finesse Shot, yet he has been arbitrarily denied it. In stark contrast, we have a bronze player like Matty Smith, who is inexplicably gifted with the Silver Finesse Shot despite having abysmal stats that fail to meet any reasonable criteria: 50 Vision, 58 Finishing, and 51 Curve. This comparison exposes a fundamental flaw: in Ultimate Team, a player's actual abilities often have zero correlation with their assigned PlayStyles. I have discussed this extensively in this article: Why EA Must Fix Ultimate Team's Play Style Chaos | EA Forums - 13123696 Restoring Balance through the Catalog System The EA Catalog must be brought back and refreshed annually with a yearly or monthly leveling system. We also need to decouple the Season Pass from the rest of the game modes; it should be exclusive to Ultimate Team. Currently, people rarely play Career Mode—they might only play five matches a week on the lowest difficulty just to grind for SP (Season Points). In many cases, they don’t play at all and simply ignore the Season Pass because it’s not worth the effort. Bringing back the Catalog would create a significant balance for everyone. Modernizing the Web App and Companion Suggestions for developing the Web App and Companion : Recently, we’ve seen browser extensions (unofficial and prohibited by the company) such as Fut Genie and Paletools. These tools make using the Web App and Companion much easier and allow for completing SBC's seamlessly. We hope the company reviews these ideas and integrates them into the official Web App. EA Must Add pack animations to the Web App and Companion. Furthermore, the issue of repeated logins every time the Web App or Companion is opened must be fixed. The Consistency Crisis: Balancing Feedback While it’s good that the company cares about player feedback, there must be a foundation or fixed reference points for development. For example, if players say shooting is too powerful, the company nerfs it; then players complain it’s too weak, so the company buffs it again. This cycle is illogical and creates frustration due to a lack of stability. There must always be a consistent point of reference. In conclusion, I apologize for the length of this article. These are several other topics I have written about but did not mention here in this extensive post. Fix Rush | EA Forums - 12905406 Evolution suggestion | EA Forums - 13103087 Remove the Silver Icons, They Are Destroying the Game | EA Forums - 13087352 Bring Back the Game We Love | EA Forums - 13087449125Views1like0CommentsFC Career Mode required additions/addon's.
Hello gamers and dev's, I need to point out something about the career mode features. Recently the full match intro was introduced as an option that can be enabled in the pre match lounge. This was a good and smart way to keep the option or skip too. But in the career option to make FC games incredible, stunning and thrilling we need to discuss on career cabinets (where player trophies should be presented and also in a stacking way to show how many they have won individually), career achievements (it is already in game showing year to year but the overall section doesn't add up goals, assist and anything else which is frustrating and de-motivating) and last but not least one of the important things: Career highlights (shows videos/photos of the players best goals and assists in their career and saves it in game). Please do consider looking up this additions in the future FC games, not only they will bring greatness but also a lot of consumers. I like FC games not only to play with friends but sometimes chill in my career mode and play like I am the player or I am the guy. In most of our lives we might not get there but this mode helps us in an essential way to visualize. Thank you, have a good day.korean fan need K league update
recently, a lot of uniform of MLS League update is very good ,Thanks korean fan need K league update The K League season typically begins in early March. and season end in late November or early December. but fc series release title in October So, I play matches using last year's uniforms. I hope uniform update and change 2 team (add promotion 2 teams and remover elegation 2 teams)Why do I lose the game when I get a disconnect?
In my last 2 games in the Weekend league I got a disconnect and it was counted as a loss. I really don‘t get it. Because its EA‘s fault, that their servers are so bad and I get punished. The same happened in the Online Draft. I bought myself some FC Points to play Online Draft and as soon as I wanted to play my first game I got a disconnect. WHY EA WHY!?? Please just fix the system and don’t punish the players for the bad servers.93Views1like2CommentsCo-Op Player Career modes
Same league same teams, but friends can set up Co op career modes where they can all progress together player against each other or with each other. Basically pro clubs but with the real leagues and stuff. Think it would be fun. But if friends don’t play and level up they will fall behind it should not require all to play. If a friend isn’t on when you verse them they are benched. But if both are on they can play each other. Could expand it that a friend can manage your team too.16Views0likes0CommentsThe most horrible experience money can buy
Imagine being the top company for producing online football gaming. Having tens of millions of players, millions of people buying your content. And being unable to provide a stable game. It's laughable what PC players of EA FC 26 have to deal with. I'm not even talking about the 'hackers' or 'cheaters'. Just the regular game hanging, unexplained lagging, menu's not functioning and being kicked out of games just at random moments. Electronic Arts should be glad that there are so many people in love with this game, but it's a disturbing kind of love. The kind that in real life would be called abusive. This is the only comparisson I find matching; EA abuses the PC player base. And we just 'suck it up' and deal with it. But there will come a day of reckoning. Perhaps when a different provider steps up. And we'll finally have the guts / balls to leave this abusing b#t#h of a game.20Views0likes0CommentsLitmanen
Hey EA! I have very important news. Finnish community has been a little frustrated about the fact that Jari Litmanen, the greatest iconic Finnish player, a very generational one who changed pretty much in soccer´s history the view of Finnish players, was downgraded from Icon to Hero just because professional Ea-sports gamers didnt used it a lot. But we FINNISH people are very not happy about it. Pls, would you be any friendly and think about changing it back for FC 27 Mobile and FC 27? Is it possible to change back? Best regards, big Finnish EA fan, 17 yrs old.13Views0likes0CommentsWorst fc game to date
It is pointless having any promo on fc 26 as you only get 90 or lower cards and streamers get the top players every single **bleep** time but when you the people that dont feed the machine with money to get scammed by eas crap you only get the **bleep** cards which is why i feel like i will not waste any more time playing any game made by this company as its just a waste of my time and life i dont care if others dont feel the same all i can say to that is wake up and **bleep** ea games off completlyPoor Gameplay
I just finished a game, I’m at a point where I don’t even get mad anymore. How is it possible that my gameplay feels so delayed and sluggish when I’m on lan cable doesn’t make sense. Players in the game doesn’t even feel responsive, I go for a pass it literally passes it to a completely different player then the one I intended to pass it too, when your player defense the players literally sometimes doesn’t even react. You would think having evo’s fully upgraded, or looking for formations with tactics on YouTube would help but no. I genuinely thing FC27 should be cheap on release for all the false promises they have told us, and watch when the next game drops they are going to be saying “we have listened to your complaints” and the game still be a copy and paste. At this point a deserve a refund for the money I spent on this game. Literally an L of a game. But good luck to everyone else!27Views1like0CommentsWorld league Silver Superstar match count issue in PC
While playing world league silver superstar in PC, I suddenly checked that my remaining match count goes to 1 instead of 13 where my total match count is 22 (19 wins 3 loses) out of 35. Even in the game it shows 19 wins 3 loses but attempt left 1/35. Can anyone explain me how EA is unable to do a simple math in this case 😂 .. its hilarious .. Attaching reference screenshot ..56Views0likes3Comments