I believe this ban is an automated system misjudgement
Dear EA Admin Team,My EA account email is [edit: email address removed], EA ID: wwysliaowei. My account received a ban notice at 6:40 this morning.Last night I only played several normal matches. On the Transfer Market, I bought the player Hatthews to test an evolution. After testing, I found he did not fit my squad, so I sold him normally. All my in‑game activities are legitimate.I play on PS5 console, so it is impossible for me to use any cheats or hacks. I have never used scripts or taken part in third‑party coin trading, nor shared my account. Besides, I never insulted or attacked any other players in matches. I have always complied with EA User Agreement.I believe this ban is an automated system misjudgement. Please review my match logs and transfer records carefully and lift this wrongful ban. I can provide any supporting materials you require. Thank you for your investigation.Best regards wwysliaowei17Views0likes0CommentsUsers creating their own celebration in the game
While playing FC 26 I scored a goal and while performing a celebration an idea came to my mind. What if users could create their own celebration in the game and using it whenever they score a goal (bellow I explain how that could be possible). • HOW TO CREATE A CELEBRATION STEP 1 : Users would be able to do that by downloading a specific one or using the EA app and logging in their account STEP 2 : Then they would select the option CREATE YOUR OWN CELEBRATION they would start creating their own STEP 3 : After that user would film their selves performing the celebrations they created and an AI program would analyse it, create the animation and put it into the game so the user can use it NOTES : Some people creating Inappropriate celebrations would of course be a very big problem but with a good AI program and a security system you can prevent that11Views0likes1CommentCareer mode - Create a player age only 2005??
Why hasn’t EA FC updated the age range for created players? We can only put an age of 2005, which means a player age is 19/20. The Create a Club age is limited is 2009, which means a player age is 15/16. It has been the same since FIFA 22. This is pure laziness from the game designers.670Views2likes4CommentsFC26 ExitType 95 Crash: NVIDIA DPC Deadlock Triggered by EA Javelin
Summary After extensive kernel-level tracing (xperf/WinDbg), the root cause of the FC26 ExitType 95 (267) crash on my system has been definitively identified. EA Javelin Anti-Cheat's kernel-mode hooks trigger a spinlock deadlock inside the NVIDIA display driver (`nvlddmkm.sys`), causing a 5.7-second DPC hang that freezes the entire system. Javelin's heartbeat monitor then times out, producing the ExitType 95 crash. This is NOT a hardware defect, driver bug in isolation, or system misconfiguration. The NVIDIA driver works perfectly in every other game tested (max DPC < 4ms). The deadlock only manifests when EA Javelin is actively hooking GPU-related kernel paths. Causal Chain FC26 launches → EA Javelin loads kernel hooks ↓ Javelin hooks intercept GPU syscalls (DX12 / kernel thunks) ↓ NVIDIA driver DPC fires on CPU 0 (nvlddmkm+0xe8fe0) ↓ DPC tries to acquire global spinlock nvDumpConfig+0x20a3d0 ↓ Lock is held by another CPU — Javelin's GPU operations on CPU N ↓ DPC spins at DISPATCH_LEVEL (cannot be preempted) ↓ 5.7 seconds later: lock released, DPC completes ↓ Javelin heartbeat timed out during freeze → ExitType 95 crash Why Only EA Games? The NVIDIA driver's internal spinlock (`nvDumpConfig+0x20a3d0`) is a standard GPU synchronization primitive. Under normal gaming workloads, cross-CPU lock contention at DISPATCH_LEVEL resolves in microseconds. However, EA Javelin's kernel hooks introduce additional GPU operations on other CPUs that change the lock acquisition/release timing, creating a window where the DPC on CPU 0 cannot acquire the lock and spins indefinitely. No other game triggers this because no other game loads EA Javelin's kernel driver (`eaanticheat.sys`). Evidence xperf Kernel Trace — DPC Latency | Metric | FC26 (Javelin active) | Other AAA Game (no Javelin) | |--------|----------------------|---------------------------| | nvlddmkm max DPC | **5,705,596 us (5.7s)** | 4,096 us (4ms) | | System behavior | Full freeze → crash | Perfectly smooth | WinDbg Disassembly — The Deadlock nvlddmkm+0xe9082: lock cmpxchg dword ptr [nvlddmkm!nvDumpConfig+0x20a3d0], esi jne nvlddmkm+0xe9082 ; ← SPINS FOREVER at DISPATCH_LEVEL A DPC cannot be preempted — it owns CPU 0 until it completes or voluntarily yields. With the lock held elsewhere and no preemption possible, CPU 0 is deadlocked. xperf Sampled Profile — During the 5.7s Hang While CPU 0 is deadlocked in the DPC, profile samples show: - `eaanticheat.sys` actively running on CPU 3 - Normal game code (`FC26.exe`) running on other cores - No nvlddmkm profile hits on CPU 0 — the spinloop is invisible to the profiler, confirming a tight `cmpxchg` spin rather than productive work Previous Troubleshooting (All Ruled Out) The following were investigated and conclusively excluded: - Page file corruption - GPU TDR (Event 4101) — zero events - WHEA hardware errors — zero events - NVMe storage errors — zero events - fTPM stutter — timing does not correlate - NVIDIA Overlay, HAGS, HD Audio, power management settings - AMD iGPU, PCI phantom devices - HVCI / Memory Integrity, Secure Boot - EA Anticheat reinstallation Request This is a cross-vendor interaction bug between EA Javelin and the NVIDIA driver. I am reporting it to both parties. Specifically, I would ask the EA Anticheat team to: Review the kernel hook paths that intercept GPU-related operations (DX12 submissions, kernel thunks, or WDDM callbacks) to identify which specific interception pattern triggers the NVIDIA DPC lock contention. Consider adding a jitter or backoff mechanism to anticheat GPU operations, so they don't contend with the driver's internal DPC spinlocks. Coordinate with NVIDIA — I am sending a parallel report to NVIDIA with the exact `nvlddmkm.sys` offsets and deadlock location. A joint investigation would be the fastest path to a fix. I am happy to provide full ETL traces, system configuration details, or run additional diagnostic captures on request. System Configuration - CPU: AMD Ryzen 7 7800X3D | **GPU:** RTX 5070 Ti (610.62) - OS: Windows 11 Pro 25H2 Build 26200 - RAM: 32 GB DDR5 - EA Anticheat version: 1.0.14073350.0 - HVCI: Enabled | Secure Boot: Enabled Attachments `01_dpc_comparison.txt` — DPC latency comparison (FC26 vs other game) `02_spinlock_disassembly.txt` — WinDbg disassembly of the deadlock location `03_system_info.txt` — Full system and troubleshooting history `04_raw_dpc_event.txt` — Raw ETW DPC event with timestamps Best regards, AcunminF557Views8likes20CommentsFC 26 & Future FC Games – Faster Menus Needed
FC 26 & Future FC Games – Faster Menus Needed EA needs to seriously improve the menu system in FC 26 and future FC games. Everything takes too long to load, from Ultimate Team and SBCs to squads and the transfer market. In 2026, the menus should feel fast and smooth and match the pace of a modern game. Also, add a Quit Game / Exit to Desktop button that can be accessed from anywhere. We shouldn't have to wait through several menus just to reach the main menu and quit the game. Faster menus, less waiting and a simple way to quit would make the whole experience much better.10Views0likes1CommentWhat’s wrong with this game
I play from Egypt, and most of my opponents are from Europe. This puts me at a constant disadvantage due to the connection and matchmaking conditions. I keep blocking these players in an attempt to improve my experience, but the issue never seems to end.What is even more frustrating is the pack luck. I have spent hundreds of dollars on this game, and I have not packed a top striker since TOTS was released. Please do not respond by saying that packs are random, because what I have experienced over such a long period does not feel random at all.Now we are 12 days into FUTTIES, and despite spending money on store packs, using my coins, and completing every possible grind available, I have not packed a single card worth more than the minimum selling price. After all the time, effort, and money invested, I have nothing meaningful to show for it.This is what I find difficult to understand. If players are expected to spend money, invest coins, and dedicate countless hours grinding the game, but receive virtually nothing of value in return, then what exactly is the point? At some stage, it begins to feel less like bad luck and more like a complete lack of reward for player commitment.I am a loyal player who has supported this game financially and invested a significant amount of time into it. All I am asking for is a fair and rewarding experience, because right now the experience feels extremely disappointing. EA_Hux EA_Edu6Views0likes0CommentsFix AI difficulty and defense bug after scoring in FC 26/FC 27
Hello EA Sports Team,I would like to report a major gameplay issue regarding difficulty scaling in the current FC 26 Title Updates, which urgently needs a fix now and better balancing for FC 27.There is a massive, unrealistic gap between Amateur and Professional difficulty. Amateur is way too easy, but on Professional, the game feels completely artificial.The biggest issue occurs right after the user scores a goal. The moment I take the lead, my own teammate AI completely breaks down. My defenders stop marking, leave wide open spaces, and move out of position, allowing the CPU to instantly score a scripted counter-attack. It feels like my own team is being heavily penalized just because I scored.Please address this in an upcoming Title Update for FC 26 and ensure proper, natural football logic for dynamic difficulty scaling in FC 27. Thank you!16Views0likes0CommentsAllow Created Players in "The World's Game" Mode
Hello EA Sports Team,I would love to suggest a small but highly requested feature for FC 26 or the upcoming FC 27.Currently, in the licensed "The World's Game" international tournament mode, we are locked into using only official national team rosters. It completely blocks us from using our own Created Players from the Main Menu.Many players enjoy creating young future talents and leading them to international glory with their country. Sadly, right now we are forced to spend a long time manually setting up a Custom Tournament just to play with our created characters in a national team.Please give us an option in "The World's Game" mode to "Use Custom Squads" instead of forcing default online squads. This feature would mean a lot to the offline community and career mode fans.Thank you!12Views0likes0CommentsAdd Asian National Teams,Gulf Cup, Arab Cup,and AFC World Cup Qualifiers
Hello EA Team, First, I’d like to thank you for your amazing work on EA Sports FC. The game keeps getting better every year. I have a suggestion that would mean a lot to millions of Arab and Asian fans — please consider adding Arab and Asian national teams such as Iraq, UAE, Saudi Arabia, Qatar, Kuwait, Bahrain, Oman, Jordan, and others. It would also be great to include regional tournaments like: The Gulf Cup (Arabian Gulf Cup) The Arab Cup AFC World Cup Qualifiers These tournaments and teams represent an important part of football in our region, and adding them would make the game more realistic and enjoyable for fans across the Middle East and Asia. Thank you for considering this idea. Best regards, A passionate player from Iraq 🇮🇶285Views2likes3CommentsReforming PlayStyles and XP in Ultimate Team (Mythic Icons)
Hi EA Sports FC Team, I’m a long-time Ultimate Team player and I would like to share a structured proposal to improve the PlayStyle system and seasonal XP progression. The goal is to: restore the real value of OVR and legendary Icons, create a meaningful, year-long progression goal, introduce a prestige path based primarily on gameplay, while keeping monetization flexible. Below is a one-page Executive Summary. A full proposal and a short Deep Dive are also prepared as separate text documents. Reforming the PlayStyle and XP Level System in Ultimate Team An Open Proposal from the FUT Community Prepared by: Filip [edir] The Problem Two significant issues currently affect the Ultimate Team experience: High Overall Rating (OVR) no longer translates adequately to in-game effectiveness. In many cases, inexpensive cards with well-chosen PlayStyles can consistently outperform legendary Icons with high OVR. Access to the most prestigious cards is perceived as too closely tied to purchases. This diminishes the prestige of football's greatest legends and reduces the long-term value of the seasonal XP progression system. Proposed Solution This proposal suggests a comprehensive reform that restores the real value of OVR, creates a meaningful long-term goal for the entire season, and introduces an exceptional progression path based primarily on gameplay — while maintaining flexibility in the monetization model. Key Elements: Four-tier PlayStyle hierarchy (Silver → Gold+ → Diamond++ → Mythic+++), where OVR remains the foundation, and PlayStyles define specialization. Mythic Icons (+++) limited to a very small group of players per cycle, selected based on historical legacy, iconic status, and unique impact on the game. Three-pillar acquisition system: Luck: Mythic Pack every X levels with guaranteed token and very small chance of direct Icon drop Time/Loyalty: Tokens collected from packs can be exchanged for a guaranteed Icon Skill: Mythic Season Challenges reward good play with additional tokens/XP Optional alternative: Very expensive, limited SBC (requiring high engagement, e.g., full squad 90+ OVR with specific leagues). Limit: 1 per account per cycle. Account limits: Maximum 1–2 Mythic Icons +++ per account per cycle, regardless of acquisition method. Additional prestige features: Unique "Mythic" badge, special entrance/celebration animations, unique card backgrounds. Example Roster (Illustrative Only) One possible implementation could include players such as: Lionel Messi (98 OVR, RW/CAM, Technical+++) Cristiano Ronaldo (98 OVR, ST/LW, Power Shot+++) Paolo Maldini (98 OVR, CB/LB, Anticipate+++) Gianluigi Buffon (98 OVR, GK, Far Reach+++) Pelé or Diego Maradona (98 OVR, ST/CF or CAM/CF, First Touch+++ or Trickster+++) The final selection should be determined by EA based on historical legacy, iconic status, and overall representation of football history. Key Benefits for EA Increased long-term retention through a strong seasonal goal (exact impact depending on EA’s internal data and balancing). Maintains monetization opportunities while introducing a new prestige progression path. Positive community perception by demonstrating responsiveness to community feedback. Regulatory compliance through transparent drop rates in Mythic Packs. Allows future refinement based on gameplay data and community feedback. Core Principle The most prestigious legends cannot be purchased through standard means. They can be earned through dedication — luck or exceptional commitment may only accelerate the process. If someone from the team is interested, I’ll be happy to share the full proposal and a short Deep Dive document with more details on mechanics and implementation. Thank you for your time and consideration.10Views0likes1Comment