Oversimplified Mechanics & Loss of Skill Gap
I've been playing Fifa/FC for many years, and I've noticed a trend that concerns me: the gameplay mechanics are becoming increasingly simplified. Mechanics that once rewarded skill are being replaced by features that remove challenge and execution.
Dribbling
Dribbling now relies heavily on holding one button (R1) for controlled sprint, allowing players to glide past defenders without needing to learn proper dribbling techniques. In previous games, effective dribbling required mastering traps, feints, short bursts of acceleration, and skill moves. The current system doesn't reward that learning curve, when a single input can be just as effective, it reduces the gap between experienced and new players. It punishes those who took the time to learn the complexity of dribbling and risks alienating the most loyal player base.
Tackling
Defending feels too automated. I can understand that auto-tackling is useful in certain situations, but players with low standing tackle stats often win the ball just as effectively as those with high stats. Giving the feeling that attributes have less meaning
Shooting
Outside the box shots, especially trivela and finesse shots are more consistent and dangerous than well-worked chances inside the box.
Timed finishing was meant to add depth, but once mastered, it becomes muscle memory rather than a true skill test. Choosing the right shot type in the right moment should matter more than tapping a button twice.
The newer free kick system uses a trajectory line showing you exactly where the ball will go. It turns free kicks into something predictable and overly guided. I believe a more natural system, where the players use their own perspective to aim, would be more satisfying and immersive.
Gimmick Mechanics
Player Lock and Power Shots feel more like gimmicks than skill-based mechanics. Player Lock relies on AI involvement as much as user input, and Power Shots break immersion with unrealistic speed and animation.
I feel like past Fifa games would reward you for the time and effort you put in to understand the deeper mechanics. Now it feels like mechanics are simplified to accommodate quick, casual play, which comes at the expense of the skill gap, making high-level mechanics feel irrelevant when low-effort inputs get the same results
I'm not sure if everyone would agree, but I wanted to share my thoughts in the hope future iterations of the game consider bringing more depth and skill based mechanics back to the gameplay.