Some thoughts about the announced innovations of EA FC 26
I was looking at information about the new EA FC 26 and there the developers claim that they have redesigned the mechanics of pass processing on the server. This will happen on the very first frame. It's all great, of course. But the question involuntarily arises, if this was done somehow differently before, what is in the minds of these developers? Pass, no, it's not 50% of football, it's 80% or more. How could you make a game about pass so that you have to wait for every third pass for a few seconds and your player runs offside or manages to close, and it's not uncommon for such things to lead to a missed goal. And the funny thing is, now it's being presented as a big innovation, when this shame just needs to be fixed quietly, because it shouldn't have been there at all.