The "Technical Inquiry"
Regarding the Youth Academy in FC 26, can the development team clarify the actual depth of the Cranium Technology asset pool for scouted players?
While the system uses procedural morphing, we are seeing significant 'asset fatigue' where facial components/features and hair models repeat across different save files. My question is: Is the face generation truly non-deterministic (infinite), or is it a localized 'shuffling' of a finite set of vertex presets?
Specifically, does the FC 26 iteration include a 'Dynamic Vertex Expansion' to ensure that a 15-season Career Mode doesn't result in a league full of identical clones, and why are we still seeing female hair assets/models being incorrectly mapped to male youth players? We need a clear answer on whether the 'variation' is just a slider-tweak or a genuine expansion of the base 3D model library.