Rivals problem
Hello, only in the rivals mode, I encounter a problem. It finds the opponent, match intro happens, everything is normal until here. Then right before it switches the screen to the kick-off, I get an error saying that I lost my connection to the opponent. This happens only in rivals. I tried to to several troubleshooting which I found online. What is the reason? How I can solve this? I’m playing on PC9Views0likes0Commentsfc26 freez in middle of the game pc without any error
Hello EA Support, I’m experiencing a serious issue with EA SPORTS FC 26 on PC. During matches, the game randomly freezes. The players and the pitch freeze completely, but the crowd audio continues for a few seconds. Eventually, the entire game becomes unresponsive, and I have to force close it through Task Manager. This happens in every game mode (both online and offline), making the game unplayable. My PC specifications: CPU: AMD Ryzen 5 5600G GPU: NVIDIA RTX 3060 Ti RAM: 16 GB OS: Windows 11 (latest updates installed) Here are the troubleshooting steps I’ve already tried: Reinstalled Windows 11 from scratch. Reinstalled EA SPORTS FC 26. Used DDU to completely remove NVIDIA drivers and installed multiple different driver versions. Updated BIOS to the latest version. Updated AMD chipset drivers. Verified the game files. Disabled all overlays (EA App, Discord, GeForce Experience, Xbox Game Bar, etc.). Disabled Hardware-Accelerated GPU Scheduling (HAGS). Disabled MPO (Multiplane Overlay). Reset NVIDIA Control Panel settings. Closed all background applications. Performed a Clean Boot. Monitored temperatures and hardware usage (everything is normal). The issue only happens with EA SPORTS FC 26. Other games run perfectly without crashes or freezing. Could you please help me identify the cause of this issue or provide any additional troubleshooting steps? If necessary, I can also provide crash logs, DxDiag, or any other diagnostic files. Thank you.22Views1like3CommentsDoes EAFC have the most toxic players??
Genuinely think this might have the most toxic of player base, when you say “GG” the amount of “ez’s” and “get good bro’s” I’ve had back is funny as hell, sorry I ain’t spending 16 hours a day playing this garbage, but got to the point I don’t say anything to anyone anymore, whatever happened to replying to “GG” with “GG”……… Would love your thoughts, any other game stand out with toxic players?, you had any toxic reactions on this game??13Views0likes0CommentsFC26 RUSH MAJOR PROBLEM!!!
Hi EA. So I have been penalised twice this morning in the game mode RUSH for FC26 because the OPPONENTS disconnect from the internet after losing from the get go. My first game we was winning 2 nil and the opponenet pulled the plug leaving me with an hour ban. I just loaded my 2nd game of the day after the hour ban and we were winning 3 nil before yet again the OPPONENT pulls the plug. They know backing out penalises THEM, so pulling the plug on the whole game ruins it for everyone. Im now on ANOTHER hour ban because what? I was playing well? Its 90% PC players who are pulling the plug. This is a MAJOR problem in RUSH, and now I have wasted 2 hours this morning and not been able to play RUSH because we were winning? This is an outrage to players who are playing the game normally and a real kick in the teeth for us because those who choose to stay in the gane are STILL being penalised. This needs a major fix. And if it cant be fixed, a more secure way of banning the disconectee needs to be implemented. Im going out now to touch grass. Just another regular day for FC26.5Views1like0CommentsCan’t pack anything!!!!
Yesterday was FUT team two, and I saved for this one. I already had my 1000 FUT points, and some quality packs saved like 90x5 to 87x20. If you should ask me how many good pulls I got, I would tell you none. I did every 85x10 and 20x 84x10, man I did every pack you can get something from, 95x4 picks everything and what I got was nothing, highest rating card I got was 96 and there was this one RB I got in almost every pack. I played every game mode, anything that gives me tokens or packs and for all that grind I got nothing usable, at this point my team is full evo because pack weight is scripted and unfair. I'm done gambling and wasting my time grinding this game!! It's so unrewarding!!!4Views0likes0Commentsbug de objetivo
Hello, I am experiencing a progression bug in EA SPORTS FC 26 Ultimate Team. I completed all the Venturing Out objectives except Complete the Foundations Evolution. Rush matches: 3/3 Goals scored: 10/10 Matches played: 5/5 Complete the Foundations Evolution: 0/1 The required Foundations Evolution is no longer available in my Evolutions menu. I checked every Evolution tab, restarted the game and completed the available introductory Evolutions, but the objective never updates. Platform: PC Region: Brazil I have attached screenshots and a video showing the issue. Please investigate and fix the progression on my account. Thank you.33Views0likes1CommentPack system and logic is unfair and bugged
When someone open too many packs he should have higher chance of packing the best rewards but based on personal experience while grinding SBCs and open store packs using token, coins & fc points I always get the same useless cards my squad first 11 has 10 evo cards why can’t I pack a good card to use another issue matchmaking as I play from Egypt and 99% of my opponents are from Europe which gives them server advantage finally but not the last why can’t I get the ball when I intercept it why does it always rebound to my opponent it’s almost the end of the game and didn’t pack a top player from any promo even when I payed for fc points the pack logic must be changed the game is released for more then 10 months and still freezes EA_EduEA_Hux55Views1like4CommentsMy final thoughts on FC 26! Its going to be a long post...
How do you spend decades making football games and still release a product that feels like it understands football less every single year? Every match I play ends the same way. At some point, I find myself saying the exact same sentence: "This is so bad." Not because I'm losing. Not because my opponent is better. Because I'm watching a football game that constantly fights against the player instead of working with them. The most frustrating part isn't just the bugs. It's that so many of the core gameplay systems create negative experiences that take away from what a football game should be. Negative Game Mechanics Everywhere It feels like every part of FC 26 has a mechanic that removes enjoyment instead of adding to it. Player switching fights your intentions. Passing feels inconsistent. First touches vary wildly. Defenders ignore obvious danger. Attackers make baffling runs. Goalkeepers produce moments that make no football sense. The game is filled with systems that interrupt the flow instead of supporting it. You're not just playing your opponent. You're constantly fighting the gameplay itself. The Meta Is Stronger Than Creativity One of the most disappointing aspects of FC 26 is how often it feels like the game rewards a narrow set of attacking patterns and tactical approaches far more consistently than others. Certain attacking runs seem much more effective than others. Certain situations, like a pass from the wing into an unmarked attacker, can feel far more reliable than patiently building through midfield. Some formations naturally fit the way player movement, positioning and defensive behaviour work, while others feel like you're constantly fighting the game. This is why every year quickly becomes a race to discover the "meta." If multiple football philosophies were equally effective, players would have more freedom to experiment. Possession football. Counter-attacking football. High pressing. Patient build-up. Direct play. All of these should have a place. Instead, players often end up adapting to what the gameplay rewards rather than expressing their own football ideas. The result is predictable. Teams start to look the same. They attack the same. They defend the same. They score the same types of goals. Creativity disappears because efficiency becomes more important than imagination. The Skill Gap Feels Smaller Than It Should The best competitive games reward better decision-making, execution and adaptation. FC 26 too often feels like it reduces those differences by pushing players toward the same effective patterns. Instead of asking: "Who is the better football player?" The question increasingly becomes: "Who understands what this version of the game rewards the most?" There is a huge difference. Players should win because they make better football decisions. Not simply because they have mastered the strongest patterns and mechanics. A competitive football game should reward football intelligence. Not just knowledge of the current meta. AI That Doesn't Think Like Footballers Every year we're told the AI is smarter. Then kickoff happens. Attackers wander offside. Teammates hide behind defenders instead of creating passing options. Players run straight past loose balls they could easily collect. Defenders abandon good positions to run past attackers instead of stepping into a simple duel. A player can be closer to the ball, have the better position, and somehow move away from the situation instead of reacting naturally. These moments are among the most frustrating parts of FC 26 because they don't feel like realistic mistakes. Real footballers make mistakes. But those mistakes usually have logic behind them. In FC 26, players can sometimes appear to ignore the obvious football decision completely. They don't react to the moment in front of them. They follow movement patterns that make no sense. That's not realistic difficulty. That's unintelligent gameplay. The Game Should Not Be the One Making the Mistakes Football is not perfect. Players misplace passes. They miscontrol the ball. They make poor decisions. But those mistakes should come from the person holding the controller. The player should be responsible for choosing the wrong pass. The player should be responsible for bad positioning. The player should be responsible for poor timing. That is where improvement comes from. A competitive football game should make you think: "I made the wrong decision there. I need to do better next time." Instead, too often FC 26 creates situations where players feel like they are fighting the game rather than their opponent. A defender ignores an obvious situation. A player runs away from a ball they should collect. A simple action fails in a way that doesn't feel connected to the player's input. Those moments don't create a learning experience. They create frustration. Realism isn't making the game randomly imperfect. Realism is giving players control and allowing their decisions to succeed or fail based on their execution. The player should make the mistakes. Not the game. The Game Doesn't Reward Good Football Consistently Football is supposed to reward: Finding space. Timing runs. Reading passing lanes. Creating chances. Making better decisions. Instead, too many moments are decided by inconsistent reactions, awkward animations, or gameplay mechanics that simply don't feel reliable. When good football isn't rewarded consistently, frustration replaces satisfaction. The problem isn't losing. The problem is feeling like the gameplay itself prevented football decisions from mattering. Player Switching Remains One of Gaming's Biggest Frustrations You see the danger. You know exactly which defender you need. You switch. Wrong player. You switch again. Wrong player. By the time the correct player is selected, the attack has already developed. This doesn't create a skill challenge. It creates unnecessary frustration. When the controls become an obstacle between the player and their decision, the gameplay suffers. Passing That Never Feels Trustworthy Passing is the foundation of football. But in FC 26, it often feels impossible to fully trust. Simple passes become difficult. Difficult passes sometimes become effortless. Players with excellent passing attributes suddenly misplace routine balls. But the biggest frustration is not just that passes fail. It's how they fail. A bad pass doesn't simply go slightly behind your teammate. It doesn't roll a little too far. It doesn't create a realistic mistake. Too often it seems to travel directly into the path of an opponent. The outcome feels unnatural because there is little variation. Football is full of imperfect passes. Some are overhit. Some are underhit. Some force a teammate to stretch. Some go into empty space. Those imperfections create real football moments. When failed passes repeatedly end up perfectly for the opponent, it damages trust in the gameplay. A player should understand why something happened. Animations Over Reactions Too often it feels like players are waiting for an animation instead of reacting naturally. Loose balls get ignored. Defenders hesitate. Attackers freeze. Goalkeepers recover too slowly. Players become trapped in animations while the situation around them changes. Football should feel alive. Instead, too many moments feel controlled by animations rather than intelligent reactions. The Referee System Feels Detached From Football Another area where immersion suffers is refereeing. Football is built around physical battles. Positioning. Shielding the ball. Challenges. Contact. Obstruction. Yet the referee system often feels disconnected from the sport it is supposed to represent. Players can block runs, prevent movement, or make contact that would commonly be considered obstruction, and play continues. At the same time, other situations can feel inconsistent. The issue isn't that every contact should be a foul. Football is physical. The issue is that players need consistency. The rules should feel logical. A referee system should add realism. Instead, it often becomes another moment where players ask: "Does this game actually understand the rules of football?" Every Year, New Marketing. The Same Old Problems Every new release promises revolution. Every trailer talks about realism. Every presentation introduces another feature designed to change everything. But when the whistle blows, many of the same frustrations remain. New features don't matter if the foundations are unstable. Better graphics don't matter if the football itself doesn't feel better. A football game needs to get the basics right first. Football Shouldn't Feel Like Hard Work The best football games disappear in your hands. Your decisions become the experience. FC 26 constantly reminds you that you're playing a system. You think about player switching. You think about inconsistent reactions. You think about AI movement. You think about which tactics the game rewards. You think about which mechanics you need to exploit. You think about everything except football. That's the biggest criticism anyone can make of a football game. Why So Many Players Are Losing Faith The disappointment isn't because expectations are unrealistic. It's because players know how good football games can feel. When every match ends with: "Why did that happen?" instead of: "What could I have done better?" something has gone wrong. A football game should create moments where players learn, improve and express themselves. It shouldn't constantly make players question the gameplay itself. Why Many Players Are Hesitant About FC 27 Players don't need another marketing campaign. They don't need another buzzword. They don't need another feature designed to look impressive in a trailer. They need gameplay they can trust. Less frustration. Fewer negative game mechanics. Smarter movement. More responsive controls. Better player switching. Reliable passing. Real tactical variety. A game where different football philosophies can succeed. A game where creativity is rewarded. A game where winning comes from making better football decisions. Those aren't luxury features. Those are the foundation of a football game. Until those foundations are consistently solid, every new feature risks feeling like another layer of paint over cracks players have been pointing out for years. EA FC 26 isn't disappointing because it lacks ambition. It's disappointing because, beneath the presentation and marketing, the moment-to-moment gameplay too often leaves players asking the same question after every match: "How did anyone think this was ready to release?"130Views5likes7CommentsMissing rewards for FC27 pre-order
I purchased EA SPORTS FC 27 Ultimate Plus Edition through EA App on the same EA account I use for FC 26. The preorder is visible in my EA App library, but after more than 15 hours I still haven't received the FC 26 preorder content (93+ Icon Player Pick, 99 Physical Evolution and 99 Dribbling Evolution). Its on the same account as the FC26, so i dont know why i didnt recieve my rewards immidiately as you say in the description of FC27Solved981Views0likes13CommentsWorsening within three days!
The quality has been deteriorating for three days. It started with passes going completely in the wrong direction. This didn't happen much during a match. The next day, it started happening more often. Today. The game menu is jerky, and the field is a complete rink. It's more like hockey. Passes are now going at 45-50 degrees the wrong way. I was passing to the left side of the midfield, and a defender who was on the completely wrong side of the field intervened to receive the ball. After the pass, the ball was moving not toward the defense, but toward the attack. The ball is flying toward the attack, and a defender intervenes! Have you finally broken what's broken?37Views1like1Comment