Lost every game since the latest update.
This has happened in the last three updates. As soon as the game updates I lost 10 out of 12 games. I usually get close to half the games won or lost. But after updates like clockwork I lose 8 out of 10 games. Its obvious that since the update everyone got a lot better.236Views1like6CommentsFree kick 168 km.h
Hello dear readers and developers, if you're actually reading this. I have played 1900 hours of Pro Clubs in FC 26. I noticed that with 90 overall and the gold "Brain Architect" specialization, the ball speed never goes above 168 km/h. Even if you set shot power to 99, the ball speed doesn't increase — is this by design, or is there a problem here? I fill all the bars to the very end — meaning -3.7 bars. And it's no secret to those who love taking free kicks that the last segment (the fourth bar) is further divided into 8 bars, with the 8th being the final one — and that's the point of overcharging the power. Now, I have scored many goals with that final bar, and the ball speed ranged from 158 to 168 km/h. Knuckleball did not enhance this shot. The question is: does the Architect specialization on a midfielder actually increase free kick power to the maximum? Is that really the case, because I tested this and there is no difference between 90 and 99 if you have the gold specialization Letme know if you'd like any adjustments to the tone or phrasing.42Views0likes2CommentsWhy FC (FIFA) Will Keep Failing Unless It Is Rebuilt From the Ground Up
Every year, a new entry in EA’s football franchise arrives with promises of “smarter AI,” “more realistic gameplay,” and “refined physics.” And every year, the core experience feels eerily familiar: scripted movement, predictable decision-making, and an underlying sense that nothing fundamentally changes—only the surface gets repainted. At this point, the issue isn’t balance. It isn’t patches. It isn’t even “game feel.” The issue is architecture. FC is not struggling because it is badly tuned. It is struggling because it is built on a foundation that can no longer support the kind of football simulation players expect in 2026. 1. The Illusion of AI: Behaviour Without Intelligence One of the most obvious flaws in FC’s gameplay is what players often describe as “fake intelligence.” You see it constantly: A player is near the ball, clearly in position to contest it—yet turns away to “hold formation.” Defenders retreat into shape even when immediate pressure is required. Strikers drift toward defenders instead of exploiting open space. Midfielders ignore obvious passing lanes in favour of pre-scripted positioning. This is not AI in any meaningful modern sense. It is a system of weighted instructions and animation triggers masquerading as decision-making. Rather than evaluating context dynamically—like real football intelligence would—the game often resolves situations using priority scripts: “Maintain shape > press ball > intercept lane > reposition” So instead of “thinking,” players are essentially executing hierarchy rules. This creates the illusion of intelligence while consistently producing unintelligent outcomes. 2. The Positioning Paradox: Tactical Systems That Fight Themselves Football games should reward tactical control. In FC, tactics often feel like they are fighting the engine rather than working with it. Players drop too deep regardless of defensive depth settings. Strikers collapse into crowded defensive zones instead of finding space. Wide players drift centrally without triggering meaningful structural advantages. The result is a paradox: You set tactics for structure The engine overrides them for “stability” The match ends up in the same congested patterns regardless of strategy This is because positioning logic is not truly tactical—it is reactive and safety-driven. The engine prioritises preventing breakdowns in animation flow over maintaining authentic spatial logic. So instead of football intelligence, you get “system stability behaviour.” 3. Physicality as a Crutch, Not a Feature Many players criticise FC’s physical system—and they are not wrong. But its existence is less about realism and more about compensating for deeper flaws. Physical interactions in FC often serve three hidden purposes: Masking poor collision prediction Reducing animation desync Preventing constant rebound exploitation In other words, physicality is not primarily a simulation of strength and momentum. It is a stabiliser layer designed to stop the underlying animation system from breaking. That’s why it often feels inconsistent: Strong players lose duels randomly Light contact causes exaggerated outcomes Tackles “stick” or “bounce” unpredictably It is not simulating football physics cleanly—it is correcting engine instability in real time. 4. Animation-First Design: The Root of the Problem At the core of FC is an animation-driven system, not a physics-driven or decision-driven simulation. That distinction is critical. Instead of: “Player decides → executes movement → physics resolves outcome” FC often runs: “Situation triggers animation → animation dictates outcome → limited correction layer applied” This is why gameplay can feel: Delayed Scripted Pre-determined Resistant to player input Because input is often inserted into an already-selected animation pathway, rather than generating the outcome itself. This is also why “AI mistakes” feel so unnatural—they are not mistakes made by intelligence, but by animation priority conflicts. 5. Why 30 Years of Development Haven’t Solved It It’s easy to ask: how can a franchise this big still feel like this? The answer is simple: legacy architecture. Each yearly release is not a rebuild—it is an accumulation: New animation layers on old systems New rules stacked on outdated logic New mechanics constrained by legacy physics New features forced to fit existing frameworks This creates a ceiling that cannot be broken without collapse. Improving FC incrementally is like upgrading the engine of a car while keeping the same rusted chassis, suspension, and steering geometry. Eventually, every improvement creates new instability elsewhere. 6. Why It Feels “Solved” in Other Games—but Not Here Other modern sports and simulation games increasingly use: Modular AI systems Dynamic decision trees Physics-first interactions Context-aware positioning models FC, by contrast, still leans heavily on: Scripted behaviours Animation prioritisation Pre-baked tactical responses That gap is what players feel—not just in realism, but in responsiveness and intelligence. 7. The Real Problem: FC Cannot Be “Fixed”—Only Rebuilt The uncomfortable conclusion is this: FC is not one breakthrough patch away from greatness. Its problems are structural, not superficial. You cannot patch: Outdated animation hierarchies Script-based AI logic Engine-level positioning constraints Legacy collision systems Without eventually breaking compatibility with everything built on top of them. Which is why every year feels familiar. Not because nothing is changing—but because everything is changing around the same core limitations. Conclusion: A Franchise Stuck Between Evolution and Revolution FC is not a “bad game” in the simple sense. It is a game that has outgrown its own foundation. It simulates football on the surface, but under the hood it is still bound to systems that were never designed for the level of tactical depth, responsiveness, and realism players now expect. Until a version is built from the ground up—with modern AI systems, physics-first interaction, and true contextual decision-making—it will continue to feel the same every year: Technically impressive. Visually polished. But fundamentally unchanged where it matters most.13Views0likes0CommentsFootball or...?
So I played around 30 Rivals matches since last night. I was in Division 2, but at the start of the new season I got placed at the bottom of Division 4. I won a few matches last week and got somewhere around mid-division. One very, very strange thing: out of all these ~30 matches, I didn’t play more than 4 at home. However you look at it, that’s odd. Someone will probably say the stadium doesn’t matter—but it does. This year it feels like everything is influenced by the stadium and even how the camera looks. Besides the fact that having only 4 home matches is strange, the game feels extremely predetermined. Opponents seem to have a boost, my defenders don’t position properly no matter what system I use, and I kept winning only the matches that would have meant relegation—usually when I was playing at home. What’s even stranger is that in those matches on my stadium, it felt from the very start like I was going to win. My players felt better, passes were working—it felt like a boost similar to “Mystery Ball.” I’m saying this especially because my pitch lines and net are white, but in those matches they appeared in different color combinations (for example: red nets, green lines). I managed to get promoted from Division 5 to 4, but this just can’t continue like this. Let’s say the game isn’t scripted to decide who wins—then at the very least, it has some very serious issues that EA needs to fix: 1. You can’t have a player playing less than 10% of matches at home—it should be closer to 50%. 2. Gameplay needs to be consistent and depend on the player’s tactics. You can’t have the same passes go straight to the opponent in one match, and become perfect assists in another. 3. You can use L1/R1 or whatever you want for passing—if the system decides the ball goes to the opponent or in a different direction, that’s what happens. Even with PlayStyles+. 4. If I take 30 shots and only score 3, it should mean I need to improve my finishing—but that’s not the case. It feels scripted, especially when I hit the post 5 times, while my opponent scores 3 goals from 3 weak shots. 5. Midfielders, especially defensive ones, should track back with attackers whether I control them or not—not just watch the play. This applies across the pitch. It feels like table football. 6. Attackers constantly run into offside positions and hide behind defenders. Where’s the logic? They should attack open spaces and be available for quick combinations. 7. If you set wide midfielders as “inside forwards,” they should move into the box while attacking—not drift there during defense. Defensively, they should hold their positions, especially on “balanced.” 8. Defender passing has way too much error. In real life, defenders don’t constantly misplace simple passes in their own half leading to goals. You should be able to make a mistake without conceding immediately. 9. From corners, the attacking team usually scores—or doesn’t—but conceding from your own corner should be under 1%. In-game, you concede far too often, way more than you score. You get caught on counters because players don’t protect—they run back to their positions. Which leads to the next point: 10. The AI is terrible. You’re fighting your own uncontrolled players more than your opponent. 11. Drop the obsession with last-minute goals at the end of each half. It happens in real life, but not this often. It feels forced—especially when you concede despite doing everything right. 12. Drop the obsession with comebacks. If I’m leading 5–0 and still controlling the game, I shouldn’t lose. The game tries too hard to “balance” things, and if the opponent doesn’t quit, in 75% of cases they come back because suddenly nothing works for you. No wonder people start wasting time. 13. Make gameplay less dependent on weird animations and more on player input. The AI should help, not sabotage. It should feel like real football—not table football with constant 10–9 scorelines. Matches like PSG vs Bayern 5–4 are exceptions, not the rule. 14. Create a real balance so players can play without frustration and actually improve. Boosting Division 10 players artificially won’t help them learn the game—it just teaches them to rely on the system. This game has a lot that needs fixing, and many valid concerns are being ignored. At this point, it feels like the experience is getting worse instead of better. Right now, you genuinely feel scammed. You buy the game at launch for a high price, then you buy the season pass and maybe FC Points for packs (because you think you’re losing due to not having the best players), and in return you get a game that feels predetermined. I’m honestly curious whether there’s any case here for consumer protection or even legal action.36Views1like0Commentsworries for current and future titles
Ea I just spent a little under an hour doing all my daily upgrades and I have not packed a single card that goes more than 10k discard coins. I do this about everyday and it’s the same thing, I know why you design the pack weight like this, you want my money and I would give it to you but 90 rated evos in May??! Last year they were 92, what’s to say that this regression wont continue?? I honestly worry for future titles13Views0likes0CommentsEA web app Auto builder is not working perfectly
Whenover i used to build squad and set limit for example for TWT item i set limit and then even players are availble but only few added rest are empty slot this is really time consuming thing now a days most of people who do SBC through web app now stop doing it due to manually pick in all 11 sqaud is time consuming job and people avoid it so please EA fix this issue whenever we select limit all players should be added in squad to avoid confusion.. attched picture how squad builder works every time then user need to add each player manually by selecting ony by one position...12Views0likes0CommentsImagine just imagine
Imagine your doing so well then u come across little 12 yr old sweats who drop out of school who only score sweaty goals imagine that. So sad they can only score like that down to 9 went 1 goal up they came back due to sweats imagine this proves how awful and disgusting this game is either fix how u make this game or dont even make a new one29Views0likes1CommentFC 26 pro clubs. Bring back 10 divisions.
I type this to you today as a seasoned player. Please bring back the old division system of clubs. This system is broken due to the reset culture of the seasons that makes unfair matchmaking. I don't see as a company how you get someone to play for 4-6 weeks of a season the only offer a 10 /15 game playoff to last a week. Absolutely absurd. A playoff system in football is different to American sports so why try to bring that into the game. Shows complete incompetence and a total disregard for your player base. You cater for pro players with your game design but ruin it for the 99% of your customers. Also I was previously told the ten tier system couldn't be returned to clubs. This is obviously a lie considering that it still exists on online seasons. My hope is that EA read this and believe me when I say this. A LARGE majority of your clubs community want this to be implemented. I hope that this post is read by EA and replied to with an acceptable response. Thank You.49Views1like2CommentsReboot everything next year
To start this, on the next game I have some suggestions to make it great again. First of all, bring the old-fashioned game back, keep the playstyles on but make them irrelevant, focus on the **bleep** stats (give us the option to play with every single card even with the gold ones like it should be). Secondly, kick out every single cheater by any means, hire some good developers to create a strong anti-cheat system (FFS it's not that hard for a multi million company to make a fricking anti-cheat system on every single platform). Third option, fix the mechanics that didn't work or broke in FC26, AI Def, dribbling, passing, SERVERS! Again hire developers, your team right now are not even close to mid/senior devs (or you are using AI to patch everything with prompts). Fourth option, Give some enjoyment to the new players and casuals! You should keep everyone happy. Noone is happy with sweats, cheaters etc. Focus on the right matchmaking system even if this makes people on the higher divisions to play against each other couple times. Delete every account that has 4-5-6-10 accounts as duplicates to play on lower divisions (it's called IP, track them and block them or soft ban them!). Fifth option, kick, ban or do something with Tik-tokYoutube abusers, leakers and everyone who manipulates everything in this game. Let the game roll fluently every month. And please PLEASE stop patching anything that pros wants! For once keep the game for 2-3 months to roll and then patch some bugs and stuff, but stop breaking the god **bleep** code every single week. That's all, I hope next year this game to be as good as it was when the name was FIFA and not FC.40Views0likes1Comment