My final thoughts on FC 26! Its going to be a long post...
How do you spend decades making football games and still release a product that feels like it understands football less every single year? Every match I play ends the same way. At some point, I find myself saying the exact same sentence: "This is so bad." Not because I'm losing. Not because my opponent is better. Because I'm watching a football game that constantly fights against the player instead of working with them. The most frustrating part isn't just the bugs. It's that so many of the core gameplay systems create negative experiences that take away from what a football game should be. Negative Game Mechanics Everywhere It feels like every part of FC 26 has a mechanic that removes enjoyment instead of adding to it. Player switching fights your intentions. Passing feels inconsistent. First touches vary wildly. Defenders ignore obvious danger. Attackers make baffling runs. Goalkeepers produce moments that make no football sense. The game is filled with systems that interrupt the flow instead of supporting it. You're not just playing your opponent. You're constantly fighting the gameplay itself. The Meta Is Stronger Than Creativity One of the most disappointing aspects of FC 26 is how often it feels like the game rewards a narrow set of attacking patterns and tactical approaches far more consistently than others. Certain attacking runs seem much more effective than others. Certain situations, like a pass from the wing into an unmarked attacker, can feel far more reliable than patiently building through midfield. Some formations naturally fit the way player movement, positioning and defensive behaviour work, while others feel like you're constantly fighting the game. This is why every year quickly becomes a race to discover the "meta." If multiple football philosophies were equally effective, players would have more freedom to experiment. Possession football. Counter-attacking football. High pressing. Patient build-up. Direct play. All of these should have a place. Instead, players often end up adapting to what the gameplay rewards rather than expressing their own football ideas. The result is predictable. Teams start to look the same. They attack the same. They defend the same. They score the same types of goals. Creativity disappears because efficiency becomes more important than imagination. The Skill Gap Feels Smaller Than It Should The best competitive games reward better decision-making, execution and adaptation. FC 26 too often feels like it reduces those differences by pushing players toward the same effective patterns. Instead of asking: "Who is the better football player?" The question increasingly becomes: "Who understands what this version of the game rewards the most?" There is a huge difference. Players should win because they make better football decisions. Not simply because they have mastered the strongest patterns and mechanics. A competitive football game should reward football intelligence. Not just knowledge of the current meta. AI That Doesn't Think Like Footballers Every year we're told the AI is smarter. Then kickoff happens. Attackers wander offside. Teammates hide behind defenders instead of creating passing options. Players run straight past loose balls they could easily collect. Defenders abandon good positions to run past attackers instead of stepping into a simple duel. A player can be closer to the ball, have the better position, and somehow move away from the situation instead of reacting naturally. These moments are among the most frustrating parts of FC 26 because they don't feel like realistic mistakes. Real footballers make mistakes. But those mistakes usually have logic behind them. In FC 26, players can sometimes appear to ignore the obvious football decision completely. They don't react to the moment in front of them. They follow movement patterns that make no sense. That's not realistic difficulty. That's unintelligent gameplay. The Game Should Not Be the One Making the Mistakes Football is not perfect. Players misplace passes. They miscontrol the ball. They make poor decisions. But those mistakes should come from the person holding the controller. The player should be responsible for choosing the wrong pass. The player should be responsible for bad positioning. The player should be responsible for poor timing. That is where improvement comes from. A competitive football game should make you think: "I made the wrong decision there. I need to do better next time." Instead, too often FC 26 creates situations where players feel like they are fighting the game rather than their opponent. A defender ignores an obvious situation. A player runs away from a ball they should collect. A simple action fails in a way that doesn't feel connected to the player's input. Those moments don't create a learning experience. They create frustration. Realism isn't making the game randomly imperfect. Realism is giving players control and allowing their decisions to succeed or fail based on their execution. The player should make the mistakes. Not the game. The Game Doesn't Reward Good Football Consistently Football is supposed to reward: Finding space. Timing runs. Reading passing lanes. Creating chances. Making better decisions. Instead, too many moments are decided by inconsistent reactions, awkward animations, or gameplay mechanics that simply don't feel reliable. When good football isn't rewarded consistently, frustration replaces satisfaction. The problem isn't losing. The problem is feeling like the gameplay itself prevented football decisions from mattering. Player Switching Remains One of Gaming's Biggest Frustrations You see the danger. You know exactly which defender you need. You switch. Wrong player. You switch again. Wrong player. By the time the correct player is selected, the attack has already developed. This doesn't create a skill challenge. It creates unnecessary frustration. When the controls become an obstacle between the player and their decision, the gameplay suffers. Passing That Never Feels Trustworthy Passing is the foundation of football. But in FC 26, it often feels impossible to fully trust. Simple passes become difficult. Difficult passes sometimes become effortless. Players with excellent passing attributes suddenly misplace routine balls. But the biggest frustration is not just that passes fail. It's how they fail. A bad pass doesn't simply go slightly behind your teammate. It doesn't roll a little too far. It doesn't create a realistic mistake. Too often it seems to travel directly into the path of an opponent. The outcome feels unnatural because there is little variation. Football is full of imperfect passes. Some are overhit. Some are underhit. Some force a teammate to stretch. Some go into empty space. Those imperfections create real football moments. When failed passes repeatedly end up perfectly for the opponent, it damages trust in the gameplay. A player should understand why something happened. Animations Over Reactions Too often it feels like players are waiting for an animation instead of reacting naturally. Loose balls get ignored. Defenders hesitate. Attackers freeze. Goalkeepers recover too slowly. Players become trapped in animations while the situation around them changes. Football should feel alive. Instead, too many moments feel controlled by animations rather than intelligent reactions. The Referee System Feels Detached From Football Another area where immersion suffers is refereeing. Football is built around physical battles. Positioning. Shielding the ball. Challenges. Contact. Obstruction. Yet the referee system often feels disconnected from the sport it is supposed to represent. Players can block runs, prevent movement, or make contact that would commonly be considered obstruction, and play continues. At the same time, other situations can feel inconsistent. The issue isn't that every contact should be a foul. Football is physical. The issue is that players need consistency. The rules should feel logical. A referee system should add realism. Instead, it often becomes another moment where players ask: "Does this game actually understand the rules of football?" Every Year, New Marketing. The Same Old Problems Every new release promises revolution. Every trailer talks about realism. Every presentation introduces another feature designed to change everything. But when the whistle blows, many of the same frustrations remain. New features don't matter if the foundations are unstable. Better graphics don't matter if the football itself doesn't feel better. A football game needs to get the basics right first. Football Shouldn't Feel Like Hard Work The best football games disappear in your hands. Your decisions become the experience. FC 26 constantly reminds you that you're playing a system. You think about player switching. You think about inconsistent reactions. You think about AI movement. You think about which tactics the game rewards. You think about which mechanics you need to exploit. You think about everything except football. That's the biggest criticism anyone can make of a football game. Why So Many Players Are Losing Faith The disappointment isn't because expectations are unrealistic. It's because players know how good football games can feel. When every match ends with: "Why did that happen?" instead of: "What could I have done better?" something has gone wrong. A football game should create moments where players learn, improve and express themselves. It shouldn't constantly make players question the gameplay itself. Why Many Players Are Hesitant About FC 27 Players don't need another marketing campaign. They don't need another buzzword. They don't need another feature designed to look impressive in a trailer. They need gameplay they can trust. Less frustration. Fewer negative game mechanics. Smarter movement. More responsive controls. Better player switching. Reliable passing. Real tactical variety. A game where different football philosophies can succeed. A game where creativity is rewarded. A game where winning comes from making better football decisions. Those aren't luxury features. Those are the foundation of a football game. Until those foundations are consistently solid, every new feature risks feeling like another layer of paint over cracks players have been pointing out for years. EA FC 26 isn't disappointing because it lacks ambition. It's disappointing because, beneath the presentation and marketing, the moment-to-moment gameplay too often leaves players asking the same question after every match: "How did anyone think this was ready to release?"148Views7likes10CommentsTo the Ukrainian FC Community: An important detail to check before buying FC 27
With the recent reveal of EA SPORTS FC 27, many players are considering pre-ordering the game. However, before paying the full price, I highly recommend checking if EA has fixed the existing regional restrictions and bugs that heavily affect Ukrainian PSN accounts. To give some context, FC 26 provided the worst connection experience I have ever had in the series. There were constant connection issues and lags that never existed before, even though EA promised to address connection stability in their very first Pitch Notes. This terrible gameplay experience is exactly what prompted me to check my connection quality to see what was going wrong. Here is the specific issue I found: For a long time, the Connection Quality Report on the EA website has not been working for Ukrainian players (match tracking remains at 0%). The root cause is not our local internet, but a regional restriction on EA’s backend specifically affecting Ukrainian PSN accounts. To confirm this was a regional profile bug, I first tested it on three different Ukrainian PSN accounts, and the exact same issue was present on all of them. Then, I conducted a cross-region test: I created a Polish PSN account and logged into the game using the exact same console and IP address. Surprisingly, everything worked perfectly, and the connection report started tracking matches immediately. Earlier tests with a Romanian account showed the same positive result. Despite this clear evidence, EA Support replies with generic automated solutions. Furthermore, EA community managers on the forums dismiss this as an "individual issue," claiming there are no mass complaints, which is simply not true. My tests on multiple accounts prove it is a systematic regional block. Because of this bug, neither the players nor the developers are receiving objective data about the actual state of the game and connection quality in our region. EA simply doesn't see our connection issues because our matches aren't being tracked. What to do before buying FC 27: Before committing to a pre-order, use the 10-hour EA Play trial to verify if Ukrainian accounts still face these artificial limitations. We should not be paying the full price for a product where basic network analysis features are blocked, leaving developers blind to our gameplay problems. Let's make sure the game actually works properly for us before we open our wallets.3Views0likes0CommentsDoes EAFC have the most toxic players??
Genuinely think this might have the most toxic of player base, when you say “GG” the amount of “ez’s” and “get good bro’s” I’ve had back is funny as hell, sorry I ain’t spending 16 hours a day playing this garbage, but got to the point I don’t say anything to anyone anymore, whatever happened to replying to “GG” with “GG”……… Would love your thoughts, any other game stand out with toxic players?, you had any toxic reactions on this game??29Views0likes2CommentsWhy I won't buy fc 27
Where to begin 🤔. We got with cheating from EA opponent in the box about to enter unstable connection, Also happens when I'm in my own box about to shoot unstable connection goes red bar aka you know what it means. 2nd marketing bs we Making it manual defending bs. It's supposed to be competitive yes???? THEN MAKE EVERYTHING MANUAL U NUFFYS. Shooting, Dribbling, passing, Player switching even Goalkeeping all should be manual. 2 months after fc 27 it ve a copy offc 26 people controlling 1 midfielder13Views1like1CommentFC26 RUSH MAJOR PROBLEM!!!
Hi EA. So I have been penalised twice this morning in the game mode RUSH for FC26 because the OPPONENTS disconnect from the internet after losing from the get go. My first game we was winning 2 nil and the opponenet pulled the plug leaving me with an hour ban. I just loaded my 2nd game of the day after the hour ban and we were winning 3 nil before yet again the OPPONENT pulls the plug. They know backing out penalises THEM, so pulling the plug on the whole game ruins it for everyone. Im now on ANOTHER hour ban because what? I was playing well? Its 90% PC players who are pulling the plug. This is a MAJOR problem in RUSH, and now I have wasted 2 hours this morning and not been able to play RUSH because we were winning? This is an outrage to players who are playing the game normally and a real kick in the teeth for us because those who choose to stay in the gane are STILL being penalised. This needs a major fix. And if it cant be fixed, a more secure way of banning the disconectee needs to be implemented. Im going out now to touch grass. Just another regular day for FC26.7Views2likes0CommentsSub glitches
To the EA Sports FC 26 Team, I am writing to express my frustration regarding a serious issue my team experienced in Pro Clubs that completely ruined hours of progress. This wasn’t just a minor inconvenience—it cost us a legitimate opportunity to reach Division 1 because of what appears to be a server issue that was completely outside of our control. My club had spent approximately two hours grinding through matches and had put together a six-game winning streak. We were finally one match away from earning promotion to Division 1. During that final match, we were winning comfortably with a score of 4-1 and were clearly on our way to securing promotion. Then the opposing team made a substitution. Almost immediately after the substitution, every player in the match—on both teams—began lagging and was eventually disconnected from the game. This was not an issue with our internet connection, nor was it isolated to a single player. Everyone experienced the same problem at the exact same time, making it obvious that this was a server-side issue or a problem with the game’s matchmaking infrastructure. To lose a promotion opportunity because of something completely outside of the players’ control is unacceptable. We invested our time, played fairly, earned six consecutive wins, and were about to achieve Division 1, only to have all of that progress potentially erased because the servers failed. EA Sports is a multi-billion-dollar company. Players expect a reliable online experience, especially in one of the flagship game modes that relies entirely on stable servers. Issues like this should not be happening, particularly in a competitive mode where promotions, rankings, and club records are on the line. Server stability should be one of the highest priorities for a company with the resources that EA has. What makes this even more frustrating is that this isn’t the first time players have experienced server instability in FC 26. Many members of the community have dealt with disconnects, lag spikes, and matchmaking problems, yet these issues continue to occur. It is incredibly discouraging to spend hours working toward a goal only to have the game itself prevent you from achieving it. I ask that EA investigate what happened during this match, especially if server logs show that every participant disconnected simultaneously after the substitution. Situations like this deserve to be reviewed because they have a direct impact on competitive progression. At the very least, matches affected by confirmed server failures should not count against players, and there should be a system in place to protect clubs from losing progress due to EA’s own technical issues. I enjoy playing Pro Clubs and want the game to succeed, but experiences like this make it difficult to continue investing time in the mode. Players deserve a stable, fair, and competitive environment where results are determined by skill—not by server failures. I sincerely hope this issue is taken seriously and that meaningful improvements are made so other clubs do not have to go through the same experience.9Views0likes0CommentsEA FC 26 Lagging Issue
In,Ea Fc 26 sometimes when I start the game, the matches play smoothly. In other cases,when I log into the game ,the game lags from the first match. Sometimes the lag appears after playing 3 to 4 matches. It is like: Ea fc 26 on pc lags immediately after getting into a match. After getting out of the match the menus also starts lagging. My pc specs are upto the minimum requirements. I also tried all workarounds but couldn't solve. I also reinstalled ea anicheat. My specs: Rtx 3050 4gb R7 7435HS RAM 8gb21Views0likes0CommentsWhy i wont buy FC 27.
Why? Because every year it's the same cycle: flashy marketing, buzzwords, "revolutionary" features, and then the game launches with the same fundamental problems. This year's big selling point is apparently that AI players "won't run offside as much." Seriously? That's supposed to sell a full-price game? You're advertising the AI finally doing something it should have been doing years ago. The gameplay isn't getting more skill-based. It's getting more automated. - Players with 60 pace somehow outrun players with 99 pace. - Defenders pull off magic tackles from behind. - You win the ball, only for it to bounce straight back to the attacker two or three times. - Simple passes randomly go to the wrong player. - Players constantly abandon their positions. - Around the 80th minute, if you're leading, your entire team suddenly feels glued to their markers and can't play out from the back. - Tiny players outmuscle stronger players for no logical reason. - Wingers with 99 pace can't outrun defenders. - Defenders refuse to protect the wings. - Strikers ignore their instructions and constantly drift offside or out of position. They actively try to be in a covered or simply bad position. If u pass to them they dont meet the pass, actually sometimes they will run sideways to be more out of position for it. - Defenders refuse to step up, creating huge gaps for the opposition. -AI teammates will literally run past a loose ball that's right beside them. The AI is just so bad its hard to understand how they actually managed to make it this terrible. -And also the patching. I mean the never ending patching that changes the gameplay evry other week. Usually not for the better. Sick of it The worst part? Defending barely feels like something you do anymore. People don't even defend themselves because the AI does it better. AI tackling is ridiculously overpowered, so the optimal strategy is often to let the game defend for you. That's not rewarding skill—that's rewarding doing less. Several times during every game i get the same thought coming too me "How can it be this bad" Instead of improving responsiveness and player control, EA keeps automating more of the game. The result is that it feels like you're fighting your own AI as much as you're playing against another person. With the right tactics its impossible almost to lose, with the wrong its impossible to win. This just is another example how badly made the game actually is and how hard coded the experience is towards tactics and no actual AI with any sense of thought. And its why u must use meta tactics. Its like they just added more graphics and animation too N64 gameplay. Like i dont see the game beeing any smarter then 30 years ago. Atleast back then it was fun. And every year they promise they've listened to the community. Every year they say gameplay has been rebuilt. Every year they market another "revolution." Then we buy it, and six months later we're dealing with the same broken mechanics all over again. If you're tired of paying full price for recycled promises, stop rewarding it. The only message publishers understand is declining sales. Until players stop buying every new release based on marketing trailers and promises, nothing will change. FC doesn't need another marketing campaign. It needs gameplay that rewards skill, consistency, and player control instead of AI assistance, frustrating mechanics, and yearly promises that never live up to the hype. How on earth have they spent 30 years developing the AI for it to just run past the ball... Ill spend my money on other games... Im done with EA136Views3likes3Comments- 105Views2likes7Comments