Forum Discussion

DanForFCG's avatar
DanForFCG
New Scout
1 month ago

You’re actively driving down daily active users and ruining Live Events.

I understand you want to make UT more competitive, but Champions already exists for the best players to get even stronger. Why set such a high reward barrier for Live Events, which are supposed to be focused on participation? If you do this, casual players will just abandon the mode entirely.

In the old Friendly mode, we could match against players with a similar DR rank and have fun. But in the current Live Events, the matchmaking is clearly unfair. Either there’s a bug in the system, or those opponents are using boosters.

FC 25 did a great job of encouraging participation: every season, you got a 5-player pack from that season’s promo just for taking part. Rewards like that actually motivate more players to join in.

The casual player base is huge—only when they’re engaged can daily active users stay high.

Instead, right now you’re making high-ranked players stronger and stronger, while average players get no rewards, no packs, and no way to improve their team.

As we known, pack odds in FC 26 are already terrible.

If you can’t pull good players, you can’t improve your squad.If your squad is weak, you can’t win matches, so you can’t earn rewards. Without reward packs, you can’t pull good players either. It’s just a vicious cycle.

I understand you want to push players to buy FC Points,but what do we actually get after spending money? Nothing.

During TOTY, there was literally nothing. Every pack was just fodder.

So if Live Events don’t have balanced matchmaking and fair rewards, how are we casual players supposed to win?

No RepliesBe the first to reply

Featured Places