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EduckingtrucksA's avatar
EduckingtrucksA
Seasoned Rookie
2 months ago

[VS, H2H, Manager mode] Spawns and performance logic

This is not new. 

No matter how many of us repeat this, all we get are surveys asking if it works or not with multiple "can you provide a screenshot/video" that reviewers in EA don't really need since they're aware and prolly have seen thousands of the same thing, but refuse to address/take action/delay til ROI quota is met.

[VS Attack]
-Unintelligble spawns(eg: RW spawns on LW side, CDM/CB on wings; vice-versa, etc).
- Inconsistent AI  scaling even against teams with a lower but near OVR to yours(nulls the stats even on maxed cards vs partially upgraded cards(suddenly weak strikers, suddenly OP defenders/GK, etc).

-Goal animations take more seconds off, and most of the time takes a few seconds from the transition(black) screen to load into the next on 500mbps speed.
- Against the direction spawning of the ball without anyone in front of you, yet near the keeper so not feasible as an interception. But spawns like that anyway, a failed attempt to make it "feel real".

-Offsides from AI receivers are abysmal as well, especially for top speed cards
-Spawns are too far, but not enough time. 

-AI opponent unrealistically matches your goals even after leading around 2-3 and after a blink, next round you're already evenly goaled most of the time.

[H2H] Same as above, except for spawns. 
-Most noticable are current 116 OVR(+30) cards versus 114and lower (from 109, or even lower with around +20-25) perform and speed better than current meta but contradicts available stats on display(eg-current maxed ovr around Pace 180 and still gets matched while running by 114 and lower, different player)

[Manager Mode] Same as above 2 except on spawns.
- Seriously, PES that's already got decommissioned was the pinnacle of manager modes and you just had to get inspiration from it. Unfortunately the mode is still looking  for its identity.

10 year old game with the same engine under the hood. One should think this would have been resolved in the first 2-3 years.

Lazy development with fast-squeeze on money, and takes years to address.

1 Reply

  • EA Sports is the Cheater itself.

    Bro you're spot on. It's not even lag. The system itself is rigged. Same boat, multiple files of tickets, but all I got is review stats and lvls of opponents(c'mon, maxed out 116 OVr and +30 Ginola vs lower lvl and ovr defenders, etc).

    Even after breaking it down EA help does NOT Help lol. They'll always go back to their scripts since they aren't SME's enough to address, let alone resolve the issues.

    [Observation]
    VS - Try either sprinting or doing power finesse shots, and see how the AI scaling reacts(aka RNG). 
    The results are highly improbable, aka it's rigged to have players play passively lest triggering the bots to score succeeding goals(even clearing or triggering the next turns to "fast-forward", the math just doesn't add up(aka basic chances same speed timing with good chances).
    - Try not scoring, and see how long it takes for a bot to goal(sometimes it just keeps losing chances), against an actual user playing(average is around 5seconds, vs 2 goals in like 1-3 seconds).

    H2H - EA is teaching the community to be lazy, as lower OVR and level teams scale performance to maxed  cards(116, +30 atm).
    This applies to all PVP game modes, slightly felt in PVE(eg, run a maxed meta card vs lower versions). No performance difference.

    MM - Literally can just copy the PES manager, this mode is still confused. The RNG is a mix of H2H and VS as above. 

    "Claiming" they listen looks good in socmed, in reality checks it isn't. These are basics for them to earn more, yet they still can't get it right after 10yrs of FIFA Mobile.

    The only great consolation is no resets, so they can be creative on churning out new and better cards while saving our nostalgia and efforts.

    Let's be honest: in the quest to make it realistic, fair play has been thrown out.

    This is coming from a mid-spender(just one who likes collecting specific cards, not going meta).

    Spenders keep the game alive, so balancing to meet F2P is great. But adamantly becoming impossible due to machine-programmed scaling from reactive rng, it's simple math: 7 is always lower than 10. Proportions, Proportions, Proportions.

    People don't stop spending if they receive the value ROI back. this version, pre FC26, is just plain abysmal.

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